private static void DropGold(Player player, ref MsgItem packet) { if (player.Money >= packet.UnqiueId) { FloorItemSystem.DropMoney(null, player, packet.UnqiueId); } player.Send(packet); }
private static void ACTION_MST_DROPITEM(YiObj target, YiObj attacker, cq_action cqaction, SquigglyContext db) { var condition = cqaction.param.Trim(); var what = condition.Split(' ')[0]; switch (what) { case "dropmoney": { var maxAmount = int.Parse(condition.Split(' ')[1]); var chance = int.Parse(condition.Split(' ')[2]) / 100; if (YiCore.Success(chance)) { //Output.WriteLine($"{type}:{(int) type} -> {maxAmount} {chance}", ConsoleColor.Green); Process(target, attacker, db.cq_action.Find(cqaction.id_next), db); FloorItemSystem.DropMoney(attacker, target, maxAmount); } else { //Output.WriteLine($"{type}:{(int) type} -> {maxAmount} {chance}", ConsoleColor.Red); Process(target, attacker, db.cq_action.Find(cqaction.id_nextfail), db); } break; } case "dropitem": { var id = int.Parse(condition.Split(' ')[1]); //Output.WriteLine($"{type}:{(int) type} -> {id}", ConsoleColor.Green); Process(target, attacker, db.cq_action.Find(cqaction.id_next), db); FloorItemSystem.Drop(attacker, target, ItemFactory.Create(id)); Process(target, attacker, db.cq_action.Find(cqaction.id_next), db); break; } } }