Example #1
0
 private void Start()
 {
     if (!isBlackCube)
     {
         gameObject.name = "GrassCube";
         //GetComponent<MeshRenderer>().material = grassMaterial;
     }
     else
     {
         gameObject.name = "BlackFloorCube";
         GetComponent <Renderer>().material.color = new Color(0, 0, 0, 0.4f);
     }
     gameObject.tag = "Floor";
     restartScript  = GameObject.Find("RestartObject").GetComponent <RestartScript>();
     spawnerScript  = GameObject.Find("FloorCubeSpawner").GetComponent <FloorCubeSpawnerScript>();
 }
Example #2
0
    // Start is called before the first frame update
    void Start()
    {
        if (!isBlackCube)
        {
            gameObject.name = "DirtCube";
            //GetComponent<Renderer>().material = dirtMaterial;
        }
        else
        {
            gameObject.name = "BlackFloorCube";
            GetComponent <Renderer>().material.color = new Color(0, 0, 0, 0.4f);
        }
        gameObject.tag = "Floor";

        restartScript = GameObject.Find("RestartObject").GetComponent <RestartScript>();
        playerScript  = GameObject.Find("PlayerObject").GetComponent <PlayerScript>();
        spawnerScript = GameObject.Find("FloorCubeSpawner").GetComponent <FloorCubeSpawnerScript>();
        // don't play the audio clip for this cube if this cube is the default cube type
        if (playerScript.blankCubeType != CubeType.DIRT)
        {
            GameObject.Find("AudioObject").GetComponent <AudioManager>().PlayCubeSpawn(CubeType.DIRT);
        }
    }
Example #3
0
 // Start is called before the first frame update
 void Start()
 {
     rb        = GetComponent <Rigidbody>();
     fcsScript = GameObject.Find("FloorCubeSpawner").GetComponent <FloorCubeSpawnerScript>();
     ColourCube();
 }