private void Start() { if (!isBlackCube) { gameObject.name = "GrassCube"; //GetComponent<MeshRenderer>().material = grassMaterial; } else { gameObject.name = "BlackFloorCube"; GetComponent <Renderer>().material.color = new Color(0, 0, 0, 0.4f); } gameObject.tag = "Floor"; restartScript = GameObject.Find("RestartObject").GetComponent <RestartScript>(); spawnerScript = GameObject.Find("FloorCubeSpawner").GetComponent <FloorCubeSpawnerScript>(); }
// Start is called before the first frame update void Start() { if (!isBlackCube) { gameObject.name = "DirtCube"; //GetComponent<Renderer>().material = dirtMaterial; } else { gameObject.name = "BlackFloorCube"; GetComponent <Renderer>().material.color = new Color(0, 0, 0, 0.4f); } gameObject.tag = "Floor"; restartScript = GameObject.Find("RestartObject").GetComponent <RestartScript>(); playerScript = GameObject.Find("PlayerObject").GetComponent <PlayerScript>(); spawnerScript = GameObject.Find("FloorCubeSpawner").GetComponent <FloorCubeSpawnerScript>(); // don't play the audio clip for this cube if this cube is the default cube type if (playerScript.blankCubeType != CubeType.DIRT) { GameObject.Find("AudioObject").GetComponent <AudioManager>().PlayCubeSpawn(CubeType.DIRT); } }
// Start is called before the first frame update void Start() { rb = GetComponent <Rigidbody>(); fcsScript = GameObject.Find("FloorCubeSpawner").GetComponent <FloorCubeSpawnerScript>(); ColourCube(); }