Example #1
0
 internal static extern void cvFloodFill(
     Arr image,
     Point seed_point,
     Scalar new_val,
     Scalar lo_diff,
     Scalar up_diff,
     out ConnectedComp comp,
     FloodFillFlags flags,
     Arr mask);
Example #2
0
 /// <summary>
 /// Fills a connected component with the given color.
 /// </summary>
 /// <param name="image">Input/output 1- or 3-channel, 8-bit, or floating-point image. 
 /// It is modified by the function unless the FLOODFILL_MASK_ONLY flag is set in the 
 /// second variant of the function. See the details below.</param>
 /// <param name="mask">(For the second function only) Operation mask that should be a single-channel 8-bit image, 
 /// 2 pixels wider and 2 pixels taller. The function uses and updates the mask, so you take responsibility of 
 /// initializing the mask content. Flood-filling cannot go across non-zero pixels in the mask. For example, 
 /// an edge detector output can be used as a mask to stop filling at edges. It is possible to use the same mask 
 /// in multiple calls to the function to make sure the filled area does not overlap.</param>
 /// <param name="seedPoint">Starting point.</param>
 /// <param name="newVal">New value of the repainted domain pixels.</param>
 /// <param name="rect">Optional output parameter set by the function to the 
 /// minimum bounding rectangle of the repainted domain.</param>
 /// <param name="loDiff">Maximal lower brightness/color difference between the currently 
 /// observed pixel and one of its neighbors belonging to the component, or a seed pixel 
 /// being added to the component.</param>
 /// <param name="upDiff">Maximal upper brightness/color difference between the currently 
 /// observed pixel and one of its neighbors belonging to the component, or a seed pixel 
 /// being added to the component.</param>
 /// <param name="flags">Operation flags. Lower bits contain a connectivity value, 
 /// 4 (default) or 8, used within the function. Connectivity determines which 
 /// neighbors of a pixel are considered. </param>
 /// <returns></returns>
 public static int FloodFill(InputOutputArray image, InputOutputArray mask,
                             Point seedPoint, Scalar newVal, out Rect rect,
                             Scalar? loDiff = null, Scalar? upDiff = null,
                             FloodFillFlags flags = FloodFillFlags.Link4)
 {
     if (image == null)
         throw new ArgumentNullException(nameof(image));
     if (mask == null)
         throw new ArgumentNullException(nameof(mask));
     image.ThrowIfNotReady();
     mask.ThrowIfNotReady();
     Scalar loDiff0 = loDiff.GetValueOrDefault(new Scalar());
     Scalar upDiff0 = upDiff.GetValueOrDefault(new Scalar());
     int ret = NativeMethods.imgproc_floodFill(image.CvPtr, mask.CvPtr, seedPoint, 
         newVal, out rect, loDiff0, upDiff0, (int)flags);
     image.Fix();
     mask.Fix();
     return ret;
 }
Example #3
0
 /// <summary>
 /// Fills a connected component with the given color.
 /// Input/output 1- or 3-channel, 8-bit, or floating-point image. 
 /// It is modified by the function unless the FLOODFILL_MASK_ONLY flag is set in the 
 /// second variant of the function. See the details below.
 /// </summary>
 /// <param name="mask">(For the second function only) Operation mask that should be a single-channel 8-bit image, 
 /// 2 pixels wider and 2 pixels taller. The function uses and updates the mask, so you take responsibility of 
 /// initializing the mask content. Flood-filling cannot go across non-zero pixels in the mask. For example, 
 /// an edge detector output can be used as a mask to stop filling at edges. It is possible to use the same mask 
 /// in multiple calls to the function to make sure the filled area does not overlap.</param>
 /// <param name="seedPoint">Starting point.</param>
 /// <param name="newVal">New value of the repainted domain pixels.</param>
 /// <param name="rect">Optional output parameter set by the function to the 
 /// minimum bounding rectangle of the repainted domain.</param>
 /// <param name="loDiff">Maximal lower brightness/color difference between the currently 
 /// observed pixel and one of its neighbors belonging to the component, or a seed pixel 
 /// being added to the component.</param>
 /// <param name="upDiff">Maximal upper brightness/color difference between the currently 
 /// observed pixel and one of its neighbors belonging to the component, or a seed pixel 
 /// being added to the component.</param>
 /// <param name="flags">Operation flags. Lower bits contain a connectivity value, 
 /// 4 (default) or 8, used within the function. Connectivity determines which 
 /// neighbors of a pixel are considered. </param>
 /// <returns></returns>
 public int FloodFill(InputOutputArray mask, Point seedPoint, Scalar newVal, 
     out Rect rect, Scalar? loDiff = null, Scalar? upDiff = null,
     FloodFillFlags flags = FloodFillFlags.Link4)
 {
     return Cv2.FloodFill(this, mask, seedPoint,
         newVal, out rect, loDiff, upDiff, flags);
 }