void Start()
 {
     for (int i = 0; i < flockSize; i++)
     {
         FlockSimple tFlockSimple = Instantiate(Prefab, transform.position, transform.rotation);
         tFlockSimple.transform.parent = transform;
         tFlockSimple.flockController  = this;
         flockList.Add(tFlockSimple);
     }
 }
    void Update()
    {
        //Calculate the Center and Velocity of the whole flock group
        Vector3 tCenter   = Vector3.zero;
        Vector3 tVelocity = Vector3.zero;

        for (int i = 0; i < flockList.Count; i++)
        {
            FlockSimple tFlockSimple = flockList[i];
            tCenter   += tFlockSimple.transform.localPosition;
            tVelocity += tFlockSimple.rigidbody.velocity;
        }

        flockCenter   = tCenter / flockSize;
        flockVelocity = tVelocity / flockSize;
    }
    private Vector3 steer()
    {
        Vector3 tCenter    = flockController.flockCenter - transform.localPosition;             //cohesion
        Vector3 tVelocity  = flockController.flockVelocity - rigidbody.velocity;                //alignment
        Vector3 tFollow    = flockController.Target.localPosition - transform.localPosition;    //follow leader
        Vector3 separation = Vector3.zero;

        for (int i = 0; i < flockController.flockList.Count; i++)
        {
            FlockSimple tFlockSimple = flockController.flockList[0];
            if (tFlockSimple != this)
            {
                Vector3 tRelativePos = transform.localPosition - tFlockSimple.transform.localPosition;
                separation += tRelativePos;                         //(relativePos.sqrMagnitude)
            }
        }
        //randomize
        Vector3 tRandomize = new Vector3((Random.value * 2) - 1, (Random.value * 2 - 1), (Random.value * 2) - 1);

        tRandomize.Normalize();
        return(flockController.centerWeight * tCenter + flockController.velocityWeight * tVelocity + flockController.SeparationWeight * separation + flockController.followWeight * tFollow + flockController.randomizeWeight * tRandomize);
    }