Example #1
0
 private void OnEnable()
 {
     if (valueVariable != null)
     {
         valueVariable.AddListener(HandleVariable);
     }
 }
Example #2
0
        private void OnEnable()
        {
            if (spriteVariable != null)
            {
                spriteVariable.AddListener(HandleSprite);
            }

            if (colorVariable != null)
            {
                colorVariable.AddListener(HandleColor);
            }

            if (fillAmountVariable != null)
            {
                fillAmountVariable.AddListener(HandleFillAmount);
            }

            if (raycastTargetVariable != null)
            {
                raycastTargetVariable.AddListener(HandleRaycast);
            }

            if (imageTypeVariable != null)
            {
                imageTypeVariable.AddListener(HandleImageType);
            }
        }
        protected override void Awake()
        {
            base.Awake();

            //subscribe to events
            masterVolume.AddListener(UpdateMasterVolume);
            musicVolume.AddListener(UpdateMusicVolume);
            sfxVolume.AddListener(UpdateSFXVolume);
            voiceVolume.AddListener(UpdateVoiceVolume);
        }
Example #4
0
            public void Register()
            {
                if (gameEvent != null)
                {
                    gameEvent.AddListener(Handler);
                }

                if (variable != null)
                {
                    variable.AddListener(HandleVariable);
                }
            }
Example #5
0
        private void OnEnable()
        {
            targetSlider = GetComponent <UnityEngine.UI.Slider>();

            targetSlider.onValueChanged.AddListener(HandleValueChanged);

            if (value != null)
            {
                value.AddListener(HandleVariableChange);
            }

            Refresh();
        }
Example #6
0
        private void OnEnable()
        {
            targetImage = GetComponent <UnityEngine.UI.Image>();

            if (fillAmount != null)
            {
                fillAmount.AddListener(HandleFillAmountChange);
            }

            if (color != null)
            {
                color.AddListener(HandleColorChange);
            }

            if (sprite != null)
            {
                sprite.AddListener(HandleSpriteChange);
            }

            Refresh();
        }