public override float NextFloat() { if (!HasNext()) { throw new IndexOutOfRangeException("No more facets in this iteration"); } FloatIteratorNode node = _queue.Top(); _facet = node.CurFacet; float next = TermFloatList.VALUE_MISSING; count = 0; while (HasNext()) { node = _queue.Top(); next = node.CurFacet; if ((next != TermFloatList.VALUE_MISSING) && (next != _facet)) { return(_facet); } count += node.CurFacetCount; if (node.Fetch(1)) { _queue.UpdateTop(); } else { _queue.Pop(); } } return(TermFloatList.VALUE_MISSING); }
/// <summary> /// This version of the next() method applies the minHits from the facet spec /// before returning the facet and its hitcount /// </summary> /// <param name="minHits">the minHits from the facet spec for CombinedFacetAccessible</param> /// <returns>The next facet that obeys the minHits</returns> public override string Next(int minHits) { int qsize = _queue.Size(); if (qsize == 0) { _facet = TermFloatList.VALUE_MISSING; count = 0; return(null); } FloatIteratorNode node = _queue.Top(); _facet = node.CurFacet; count = node.CurFacetCount; while (true) { if (node.Fetch(minHits)) { node = _queue.UpdateTop(); } else { _queue.Pop(); if (--qsize > 0) { node = _queue.Top(); } else { // we reached the end. check if this facet obeys the minHits if (count < minHits) { _facet = TermFloatList.VALUE_MISSING; count = 0; return(null); } break; } } float next = node.CurFacet; if (next != _facet) { // check if this facet obeys the minHits if (count >= minHits) { break; } // else, continue iterating to the next facet _facet = next; count = node.CurFacetCount; } else { count += node.CurFacetCount; } } return(Format(_facet)); }
public CombinedFloatFacetIterator(IList <FloatFacetIterator> iterators, int minHits) : this(iterators.Count) { _iterators = iterators; foreach (FloatFacetIterator iterator in iterators) { FloatIteratorNode node = new FloatIteratorNode(iterator); if (node.Fetch(minHits)) { _queue.Add(node); } } _facet = TermFloatList.VALUE_MISSING; count = 0; }
public CombinedFloatFacetIterator(IList<FloatFacetIterator> iterators, int minHits) : this(iterators.Count) { _iterators = iterators; foreach (FloatFacetIterator iterator in iterators) { FloatIteratorNode node = new FloatIteratorNode(iterator); if (node.Fetch(minHits)) _queue.Add(node); } _facet = TermFloatList.VALUE_MISSING; count = 0; }