Example #1
0
 public void UnregisterListener(FloatGameEventListener listener)
 {
     if (eventListeners.Contains(listener))
     {
         eventListeners.Remove(listener);
     }
 }
Example #2
0
 public void RegisterListener(FloatGameEventListener listener)
 {
     if (!eventListeners.Contains(listener))
     {
         eventListeners.Add(listener);
     }
 }
Example #3
0
 public void UnregisterListener(FloatGameEventListener listener)
 {
     if (this._floatListeners.Contains(listener))
     {
         this._floatListeners.Remove(listener);
     }
     else
     {
         Debug.LogWarning("Attempting to unregister listener of " + listener.name + " but it is not present");
     }
 }
Example #4
0
 public void RegisterListener(FloatGameEventListener listener)
 {
     if (!this._floatListeners.Contains(listener))
     {
         this._floatListeners.Add(listener);
     }
     else
     {
         Debug.LogWarning("Attempting to register listener of " + listener.name + " but it is already present");
     }
 }
 public void UnRegisterListener(FloatGameEventListener listener)
 {
     listeners.Remove(listener);
 }
 public void RegisterListener(FloatGameEventListener listener)
 {
     listeners.Add(listener);
 }