public MelonLauncher(ItemManager itemManager, MasterRenderer renderer) : base(renderer, itemManager, ItemType.MelonLauncher) { ModelOffset = new Vector3(-3.15f, -4f, 0.5f); aimModelOffset = new Vector3(-0.75f, -2.35f, -6f); ThirdpersonScale = 0.7f; fovAnim = new FloatAnim(); modelAnim = new Vector3Anim(); LoadModel("Models/melon-launcher.aosm"); if (!GlobalNetwork.IsServer) { if (!itemManager.IsReplicated) { AudioBuffer throwAudioBuffer = AssetManager.LoadSound("Weapons/Grenade/throw.wav"); if (throwAudioBuffer != null) { throwAudioSource = new AudioSource(throwAudioBuffer); throwAudioSource.IsSourceRelative = true; throwAudioSource.Pitch = 1.5f; throwAudioSource.Gain = 0.2f; } } } }
public Gun(ItemManager itemManager, MasterRenderer renderer) : base(renderer, itemManager, ItemType.Gun) { CurrentMag = GunConfig.MagazineSize; StoredAmmo = GunConfig.MagazineSize * GunConfig.MaxStoredMags; if (GlobalNetwork.IsClient && GlobalNetwork.IsConnected) { ServerMag = (ushort)CurrentMag; ServerStoredAmmo = (ushort)StoredAmmo; } fovAnim = new FloatAnim(); modelAnim = new Vector3Anim(); muzzleFlash = itemManager.GetMuzzleFlash(); if (!GlobalNetwork.IsServer) { if (itemManager.IsReplicated) { if (GunConfig.PrimaryFireAudio?.ReplicatedFilepath != null) { fireAudioSource = LoadAudioFromConfig(GunConfig.PrimaryFireAudio, replicated: true, far: false); } if (GunConfig.PrimaryFireAudio?.FarFilepath != null) { fireFarAudioSource = LoadAudioFromConfig(GunConfig.PrimaryFireAudio, replicated: true, far: true); } if (GunConfig.ReloadAudio?.ReplicatedFilepath != null) { reloadAudioSource = LoadAudioFromConfig(GunConfig.ReloadAudio, replicated: true); } } else { if (GunConfig.PrimaryFireAudio?.LocalFilepath != null) { fireAudioSource = LoadAudioFromConfig(GunConfig.PrimaryFireAudio); } if (GunConfig.ReloadAudio?.LocalFilepath != null) { reloadAudioSource = LoadAudioFromConfig(GunConfig.ReloadAudio); } AudioBuffer dryFireBuffer = AssetManager.LoadSound("Weapons/dry-fire.wav"); if (dryFireBuffer != null) { dryFireAudioSource = new AudioSource(dryFireBuffer); dryFireAudioSource.IsSourceRelative = true; dryFireAudioSource.Gain = 0.5f; } } } }
public CameraFX(Player player, Camera camera) { this.player = player; this.camera = camera; offsetAnim = new Vector3Anim(); shakeFactorAnim = new FloatAnim(); rollAnim = new FloatAnim(); }
public MultiplayerLoadingBar(GUISystem system, GUITheme theme) : base(system, new UDim2(0.8f, 0, 0, 120), "", theme, false) { IsDraggable = false; barAnim = new FloatAnim(); byteAnim = new FloatAnim(); statusLabel = new GUILabel(new UDim2(0.5f, 0, 0.4f, 0), UDim2.Zero, "0/0 bytes", theme); bar = new GUIFrame(new UDim2(0, 5, 1f, -35), new UDim2(0, -10, 0, 30), Image.Blank); AddTopLevel(statusLabel, bar); }
public ItemViewbob(Player player) { this.player = player; bobAnim = new Vector3Anim(); tiltAnim = new FloatAnim(); swayAnim = new Vector3Anim(); kickbackAnim = new FloatAnim(); lastYaw = Camera.Active.Yaw; lastPitch = Camera.Active.Pitch; cc = player.GetComponent <CharacterController>(); }
public ReplicatedPlayer(MasterRenderer renderer, World world, SimpleCamera camera, Vector3 position, Team team) : base(renderer, world, camera, position, team) { this.camera = camera; interpPos = new Vector3Anim(); interpPos.SnapTo(position); yawAnim = new FloatAnim(); pitchAnim = new FloatAnim(); // This is fully server controlled ItemManager.DontUpdateItems = true; ItemManager.IsReplicated = true; CharacterController.IsEnabled = false; CreateStarterBackpack(); AudioBuffer jumpAudioBuffer = AssetManager.LoadSound("Player/jump.wav"); if (jumpAudioBuffer != null) { jumpAudioSource = new AudioSource(jumpAudioBuffer); jumpAudioSource.Gain = 0.2f; jumpAudioSource.MaxDistance = 100f; } AudioBuffer landAudioBuffer = AssetManager.LoadSound("Player/land.wav"); if (landAudioBuffer != null) { landAudioSource = new AudioSource(landAudioBuffer); landAudioSource.Gain = 0.2f; landAudioSource.MaxDistance = 120f; } walkingAudioSource = new CyclicAudioSource("Player/footstep.wav", 1, 0f, relative: false, maxDistance: 100f); runningAudioSource = new CyclicAudioSource("Player/run.wav", 1, 0f, relative: false, maxDistance: 200f); }