Example #1
0
        bool ReadData()
        {
            if (mPositions != null)
            {
                return(true);
            }

            string fileName = GetResourcePath("pressure.json");

            using (StreamReader reader = File.OpenText(fileName))
            {
                JObject obj           = JObject.Parse(reader.ReadToEnd());
                var     postionsToken = obj["data"]["attributes"]["position"]["array"].Children().ToList();
                mPositions = new Float32Buffer(0);

                mPositions.Reserve((uint)postionsToken.Count);
                foreach (var token in postionsToken)
                {
                    float val = token.ToObject <float>();
                    mPositions.Append(val);
                }

                mColorTable = new ColorLookupTable();
                mColorTable.SetMaxValue(2000);
                mColorTable.SetColorMap(ColorMapKeyword.Create(EnumSystemColorMap.Rainbow));
                mColors = new Float32Buffer((uint)postionsToken.Count);

                var pressureToken = obj["data"]["attributes"]["pressure"]["array"].Children().ToList();
                mPressures = new Float32Buffer(0);
                mPressures.Reserve((uint)pressureToken.Count);
                uint idx = 0;
                foreach (var token in pressureToken)
                {
                    float val = token.ToObject <float>();
                    mPressures.Append(val);

                    var clr = mColorTable.GetColor(val);
                    mColors.SetValue(idx * 3, clr);
                    ++idx;
                }
            }

            return(true);
        }
        public override void Run(RenderControl render)
        {
            // prepare points data
            const int COUNT  = 300;
            var       buffer = new Float32Buffer(0);

            buffer.Reserve(COUNT * 3);

            var colors = new Float32Buffer(0);

            Random random = new Random();

            for (int i = 0; i < COUNT; i++)
            {
                float x = 2000 * (float)random.NextDouble() - 1000;
                float y = 2000 * (float)random.NextDouble() - 1000;
                float z = 2000 * (float)random.NextDouble() - 1000;

                buffer.Append(x, y, z);
                colors.Append((float)random.NextDouble(), (float)random.NextDouble(), (float)random.NextDouble());
            }

            var primitive = GeometryBuilder.CreatePoints(new Float32Array(buffer), new Float32Array(colors));

            // prepare point material
            var material = PointsMaterial.Create("points-material");

            material.SetSizeAttenuation(false);
            material.SetPointSize(15.0f);
            material.SetColorMap(ImageTexture2D.Create(GetResourcePath("textures/snowflake7_alpha.png")));
            material.SetTransparent(true);

            // enable vertex color
            material.GetTemplate().SetVertexColors(true);


            // add to scene
            var node = new PrimitiveSceneNode(primitive, material);

            node.SetPickable(false);
            render.ShowSceneNode(node);
        }
        public override void Run(RenderControl render)
        {
            // prepare lines data
            const int COUNT  = 300;
            var       buffer = new Float32Buffer(0);

            buffer.Reserve(COUNT * 3);

            var colors = new Float32Buffer(0);

            Random random = new Random();

            for (int i = 0; i < COUNT; i++)
            {
                float x = 20 * (float)random.NextDouble() - 10;
                float y = 20 * (float)random.NextDouble() - 10;
                float z = 20 * (float)random.NextDouble() - 10;

                buffer.Append(x, y, z);
                colors.Append((float)random.NextDouble(), (float)random.NextDouble(), (float)random.NextDouble());
            }

            var primitive = GeometryBuilder.CreateLines(new Float32Array(buffer), null, new Float32Array(colors));

            GeometryBuilder.ComputeLineDistances(primitive);
            // prepare dashed line material
            var material = LineDashedMaterial.Create("dashed-line");

            // enable vertex color
            material.SetVertexColors(true);
            material.SetDashSize(1.0f);

            // add to scene
            var node = new PrimitiveSceneNode(primitive, material);

            render.ShowSceneNode(node);
        }
        bool ReadData()
        {
            if (mPositions != null)
            {
                return(true);
            }

            string fileName = GetResourcePath("cloud.xyz");

            using (StreamReader reader = File.OpenText(fileName))
            {
                mPositions = new Float32Buffer(0);
                mColors    = new Float32Buffer(0);
                while (!reader.EndOfStream)
                {
                    var line  = reader.ReadLine();
                    var items = line.Split(' ');
                    if (items.Length != 6)
                    {
                        continue;
                    }

                    for (int ii = 0; ii < 3; ++ii)
                    {
                        mPositions.Append(float.Parse(items[ii]));
                    }

                    for (int ii = 3; ii < 6; ++ii)
                    {
                        mColors.Append(float.Parse(items[ii]) / 255.0f);
                    }
                }
            }

            return(true);
        }