// Start is called before the first frame update
 void Start()
 {
     Sensor = GetComponent <BoxCollider>();
     //   Sounds = GetComponent<AudioSource>();
     enemyAnimator    = transform.parent.GetComponent <Animator>();
     moveAndFlipEnemy = transform.parent.GetComponent <FlipEnemy>();
     enemyHealth      = transform.parent.GetComponent <EnemyHealth>();
 }
Example #2
0
 private void Awake()
 {
     spriteRenderer = GetComponent <SpriteRenderer>();
     defaultColor   = spriteRenderer.color;
     if (enemyBehaviour == null)
     {
         enemyBehaviour = GetComponent <FlipEnemy>();
     }
 }
Example #3
0
 // Start is called before the first frame update
 void Start()
 {
     moveAndFlipEnemy = transform.parent.GetComponent <FlipEnemy>();
     samuriAnimator   = transform.parent.GetComponent <Animator>();
     enemyHealth      = transform.parent.GetComponent <EnemyHealth>();
 }
 // Start is called before the first frame update
 void Start()
 {
     enemyAnimator = transform.parent.GetComponent <Animator>();
     flipEnemy     = transform.parent.GetComponent <FlipEnemy>();
     enemyHealth   = transform.parent.GetComponent <EnemyHealth>();
 }
Example #5
0
 // Start is called before the first frame update
 void Start()
 {
     backColl    = transform.parent.GetComponent <FlipEnemy>();
     enemyHealth = transform.parent.GetComponent <EnemyHealth>();
 }