// Start is called before the first frame update void Start() { Sensor = GetComponent <BoxCollider>(); // Sounds = GetComponent<AudioSource>(); enemyAnimator = transform.parent.GetComponent <Animator>(); moveAndFlipEnemy = transform.parent.GetComponent <FlipEnemy>(); enemyHealth = transform.parent.GetComponent <EnemyHealth>(); }
private void Awake() { spriteRenderer = GetComponent <SpriteRenderer>(); defaultColor = spriteRenderer.color; if (enemyBehaviour == null) { enemyBehaviour = GetComponent <FlipEnemy>(); } }
// Start is called before the first frame update void Start() { moveAndFlipEnemy = transform.parent.GetComponent <FlipEnemy>(); samuriAnimator = transform.parent.GetComponent <Animator>(); enemyHealth = transform.parent.GetComponent <EnemyHealth>(); }
// Start is called before the first frame update void Start() { enemyAnimator = transform.parent.GetComponent <Animator>(); flipEnemy = transform.parent.GetComponent <FlipEnemy>(); enemyHealth = transform.parent.GetComponent <EnemyHealth>(); }
// Start is called before the first frame update void Start() { backColl = transform.parent.GetComponent <FlipEnemy>(); enemyHealth = transform.parent.GetComponent <EnemyHealth>(); }