Example #1
0
 void OnTriggerEnter2D(Collider2D otherColl)
 {
     if (otherColl.tag == "Table")
     {
         if (circColl.IsTouching(otherColl))
         {
             otherColl.gameObject.GetComponent <TableBehaviour>().Flip(flipForce, torque);
             SetFlipAccuracy(transform.position.x - otherColl.transform.position.x);
             Physics2D.IgnoreCollision(circColl, otherColl);
         }
         else if (boxColl.IsTouching(otherColl))
         {
             flipAcc = FlipAccuracy.none;
             HitTable();
         }
     }
 }
Example #2
0
    void SetFlipAccuracy(float dist)
    {
        if (dist < 1.15 || dist > 1.75)
        {
            flipAcc = FlipAccuracy.meh;
            flipAccMsgRend.sprite = imgMeh;
        }
        else if (dist < 1.35 || dist > 1.55)
        {
            flipAcc = FlipAccuracy.good;
            flipAccMsgRend.sprite = imgGood;
        }
        else
        {
            flipAcc = FlipAccuracy.perf;
            flipAccMsgRend.sprite = imgPerf;
        }

        // Launch in-game flip accuracy message
        anim.SetTrigger(showFlipAccHash);
    }
Example #3
0
    public void Reset()
    {
        gameState = GameManager.GameStates.play;
        flipAcc   = FlipAccuracy.perf;

        anim.SetInteger(stateHash, (int)AnimStates.idle);

        rb2D.isKinematic  = true;
        rb2D.gravityScale = 0.0f;
        rb2D.velocity.Set(0.0f, 0.0f);
        transform.position = startPos;

        flipForce.Set(-400.0f, 500.0f);
        torque = 125.0f;
        impactForce.Set(100.0f, 100.0f);
        anim.speed          = 1.0f;
        soundFootstepsPitch = 1.0f;
        audioS.pitch        = 1.0f;

        exitTimer  = 0.0f;
        exitMenuUp = false;
    }