Example #1
0
    void DesktopController()
    {
        // Desktop controller
        flight.SimpleControl = SimpleControl;

        // lock mouse position to the center.
        if (this.gameObject.GetComponent <FlightOnWin>().isWin == false)
        {
            Screen.lockCursor = true;

            flight.AxisControl(new Vector2(Input.GetAxis("Mouse X"), Input.GetAxis("Mouse Y")));
            if (SimpleControl)
            {
                flight.DirectVelocity = false;
                flight.TurnControl(Input.GetAxis("Mouse X"));
            }
            else
            {
                flight.DirectVelocity = directVelBack;
            }

            flight.TurnControl(Input.GetAxis("Horizontal"));
            flight.SpeedUp(Input.GetAxis("Vertical"));


            if (Input.GetButton("Fire1"))
            {
                flight.WeaponControl.LaunchWeapon();
            }

            if (Input.GetButtonDown("Fire2"))
            {
                flight.WeaponControl.SwitchWeapon();
            }

            if (Input.GetKeyDown(KeyCode.C))
            {
                if (View)
                {
                    View.SwitchCameras();
                }
            }

            if (Input.GetKeyDown(KeyCode.N))
            {
                //Test Win...
                this.gameObject.GetComponent <FlightOnWin>().OnWin();
            }
        }
        else
        {
            Screen.lockCursor = false;
        }
    }
Example #2
0
    bool shootTarget(Vector3 targetPos)
    {
        Vector3 dir = (targetPos - transform.position).normalized;

        dot = Vector3.Dot(dir, transform.forward);
        float distance = Vector3.Distance(targetPos, this.transform.position);

        if (distance <= DistanceAttack)
        {
            if (dot >= AttackDirection)
            {
                attacking = true;
                if (Random.Range(0, 100) > AttackRate)
                {
                    flight.WeaponControl.LaunchWeapon(WeaponSelected);
                }
                if (distance < DistanceAttack / 3)
                {
                    turnPosition();
                }
            }
            else
            {
                WeaponSelected = Random.Range(0, flight.WeaponControl.WeaponLists.Length);
                return(false);
            }
        }
        else
        {
            flight.SpeedUp();
        }
        return(true);
    }
Example #3
0
    void Update()
    {
        if (!flight || !Active)
        {
            return;
        }


        Screen.lockCursor = true;

        flight.AxisControl(new Vector2(Input.GetAxis("Mouse X"), Input.GetAxis("Mouse Y")));

        if (Input.GetKey(KeyCode.A))
        {
            flight.TurnControl(-1);
        }
        if (Input.GetKey(KeyCode.D))
        {
            flight.TurnControl(1);
        }
        if (Input.GetKey(KeyCode.W))
        {
            flight.SpeedUp();
        }

        if (Input.GetButton("Fire1"))
        {
            flight.WeaponControl.LaunchWeapon();
        }

        if (Input.GetKeyDown(KeyCode.R))
        {
            flight.WeaponControl.SwitchWeapon();
        }
    }
Example #4
0
    void DesktopController()
    {
        // Desktop controller
        flight.SimpleControl = SimpleControl;

        // lock mouse position to the center.
        MouseLock.MouseLocked = true;

        flight.AxisControl(new Vector2(Input.GetAxis("Mouse X"), Input.GetAxis("Mouse Y")));
        if (SimpleControl)
        {
            flight.DirectVelocity = false;
            flight.TurnControl(Input.GetAxis("Mouse X"));
        }
        else
        {
            flight.DirectVelocity = directVelBack;
        }

        flight.TurnControl(Input.GetAxis("Horizontal"));
        flight.SpeedUp(Input.GetAxis("Vertical"));


        if (Input.GetButton("Fire1"))
        {
            flight.WeaponControl.LaunchWeapon();
        }

        if (Input.GetButtonDown("Fire2"))
        {
            flight.WeaponControl.SwitchWeapon();
        }

        if (Input.GetKeyDown(KeyCode.C))
        {
            if (View)
            {
                View.SwitchCameras();
            }
        }
    }
Example #5
0
    bool shootTarget(Vector3 targetPos)
    {
        // Shooting ...
        // checking direction between Target and AI
        Vector3 dir = (targetPos - transform.position).normalized;

        dot = Vector3.Dot(dir, transform.forward);
        // checking distance between Target and AI
        float distance = Vector3.Distance(targetPos, this.transform.position);

        if (distance <= DistanceAttack)          // is in Range ?
        // Ok in range

        {
            if (dot >= AttackDirection)              // is in Direction ?
            // Ok Can Shoot them.

            {
                attacking = true;
                if (Random.Range(0, 100) <= AttackRate)                   // Make it delay and unstable shooting by Attack rate (if you set Attack Rate to 100 this AI will alway shooting like a brutal)
                {
                    foreach (Chaingun gun in chains)
                    {
                        gun.Fire(gun.transform.position + gun.transform.forward);
                    }
                    //print(gameObject.name + "  Shooting  ");
                    //flight.WeaponControl.LaunchWeapon (WeaponSelected);// FIRE A GUN!!!
                }
                if (distance < DistanceAttack / 3)                  // if too close the target , let's turning back a while.
                {
                    turnPosition();
                }
            }
            else
            {
                // cannot shoot.
                // random weapon in flight.WeaponControl.WeaponLists
                WeaponSelected = Random.Range(0, flight.WeaponControl.WeaponLists.Length);
                return(false);
            }
        }
        else
        {
            // cannot shoot. the target is too far!! let moving faster!!
            flight.SpeedUp();
        }
        return(true);
    }