public void Save(string directory) { Directory.CreateDirectory(directory); Bodies.SerializeXml(directory + "bodies.xml"); Planets.SerializeXml(directory + "planets.xml"); Governments.SerializeXml(directory + "governments.xml"); Characters.SerializeXml(directory + "characters.xml"); Fleets.SerializeXml(directory + "fleets.xml"); Map.SerializeXml(directory + "map.xml"); Militaries.SerializeXml(directory + "militaries.xml"); new Serializer <Date>().Serialize(directory + "date.xml", Date); new Serializer <Player>().Serialize(directory + "player.xml", Player); }