Example #1
0
        /// <summary>
        /// Removes a position from the fleet
        /// </summary>
        /// <param name="uuid"></param>
        public void DeletePosition(string uuid)
        {
            OpPosition pos = GetPosition(uuid);

            if (pos != null)
            {
                // Remove the position from the unit it belongs to
                FleetUnit unit = GetUnit(pos.unitUUID);
                if (unit != null)
                {
                    if (unit is Ship)
                    {
                        (unit as Ship).positions.Remove(pos);
                    }
                    else if (unit is Boat)
                    {
                        (unit as Boat).positions.Remove(pos);
                    }
                }

                ClearPosition(uuid);

                // Remove position from the lookup
                positionsLookup.Remove(uuid);
            }
        }
        private void Context_AddBoatPosition(object sender, RoutedEventArgs e)
        {
            FleetUnit unit = (sender as MenuItem).DataContext as FleetUnit;

            SimpleDropdownSelect select = new SimpleDropdownSelect(
                CommonData.boatRoles.ConvertAll <string>((r) => {
                return(r.name);
            }));

            select.ReturnSelected += (index) => {
                MessageRouter.Instance.Send(
                    MessageRouter.Service.Ops,
                    new ANWI.Messaging.Ops.AddPosition()
                {
                    opUUID   = opUUID,
                    unitUUID = unit.uuid,
                    roleID   = new List <int>()
                    {
                        CommonData.boatRoles[index].id
                    }
                },
                    null);
            };
            select.ShowDialog();
        }
Example #3
0
        private void List_Positions_SelectionChanged(object sender,
                                                     SelectionChangedEventArgs e)
        {
            if (e.AddedItems.Count > 0)
            {
                // This event was sent by a the Positions listbox
                ListBox positions = sender as ListBox;

                // From that listbox we can get the root of the datatemplate
                // by going up one level
                Grid namedShip = positions.Parent as Grid;

                // This datatemplate has a FleetCompElement datacontext, which can
                // be used to set the currently selected item in the main OOB list
                List_Fleet.SelectedItem = namedShip.DataContext;
                selectedShip
                    = namedShip.DataContext as FleetUnit;

                // Clear the selection from the previous listbox so it doesn't
                // get stuck
                if (activePositionList != null && activePositionList != positions)
                {
                    activePositionList.SelectedItem = null;
                }
                activePositionList = positions;
            }
        }
Example #4
0
        List_Fleet_SelectionChanged(object sender,
                                    SelectionChangedEventArgs e)
        {
            if (e.AddedItems.Count > 0)
            {
                // Newly selected element
                FleetUnit elem = e.AddedItems[0] as FleetUnit;

                // If this element is set as the active outer list item then
                // this change was caused by List_Positions_SelectionChanged.
                // If that is the case there is nothing more to do
                // If this call was generated by an actual list selection,
                // these would not be equal
                if (elem != null && elem != selectedShip)
                {
                    // This was generated by a click in the OOB listbox
                    // Clear the selection of the positions list
                    if (activePositionList != null)
                    {
                        activePositionList.SelectedItem = null;
                        activePositionList = null;
                    }

                    selectedShip = elem;
                }
            }
        }
        private void Context_DeleteUnit(object sender, RoutedEventArgs e)
        {
            FleetUnit elem = (sender as MenuItem).DataContext
                             as FleetUnit;

            if (elem != null)
            {
                MessageRouter.Instance.Send(
                    MessageRouter.Service.Ops,
                    new ANWI.Messaging.Ops.DeleteOOBElement(opUUID, elem.uuid),
                    null);
            }
        }
        private void Context_SetWingCommander(object sender, RoutedEventArgs e)
        {
            FleetUnit unit = (sender as MenuItem).DataContext as FleetUnit;

            MessageRouter.Instance.Send(
                MessageRouter.Service.Ops,
                new ANWI.Messaging.Ops.ModifyUnit()
            {
                opUUID   = opUUID,
                unitUUID = unit.uuid,
                type     = ANWI.Messaging.Ops.ModifyUnit.ChangeType.SetWingCommander
            },
                null
                );
        }
        // todo zavershit logiku. poluchit mody ot planet_charaktera
        // на планете должен быть метод который возвразает персоонажа а у персоонажа должен быть метод который возвращает планету
        //
        public void FleetConstruction(FleetUnit unit, int cuantity)
        {
            var db = new skagryDataContext();

            var tblShipyard = db.GetTable <shipyard_turn>();

            var startTime = DateTime.UtcNow;
            var endTime   = startTime.AddHours(1);

            tblShipyard.InsertOnSubmit(new shipyard_turn
            {
                planet_id  = 1,
                unit_name  = unit.GetName(),
                cuantity   = cuantity,
                start_time = startTime,
                end_time   = endTime
            });
        }
        Context_MassAddBoatPosition(object sender, RoutedEventArgs e)
        {
            FleetUnit unit = (sender as MenuItem).DataContext as FleetUnit;

            MassAddRoles mar = new MassAddRoles(CommonData.boatRoles);

            mar.returnNewPositions += (positions) => {
                MessageRouter.Instance.Send(
                    MessageRouter.Service.Ops,
                    new ANWI.Messaging.Ops.AddPosition()
                {
                    opUUID   = opUUID,
                    unitUUID = unit.uuid,
                    roleID   = positions
                },
                    null);
            };
            mar.ShowDialog();
        }
        private void Context_AddWingMember(object sender, RoutedEventArgs e)
        {
            FleetUnit wing = (sender as MenuItem).DataContext as FleetUnit;

            SimpleDropdownSelect select = new SimpleDropdownSelect(
                CommonData.smallHulls.ConvertAll <string>((h) => {
                return(h.name);
            }));

            select.ReturnSelected += (index) => {
                MessageRouter.Instance.Send(
                    MessageRouter.Service.Ops,
                    new ANWI.Messaging.Ops.AddOOBUnit()
                {
                    opUUID   = opUUID,
                    wingUUID = wing.uuid,
                    type     = ANWI.Messaging.Ops.AddOOBUnit.Type.Boat,
                    hullId   = CommonData.smallHulls[index].id
                },
                    null);
            };
            select.ShowDialog();
        }
Example #10
0
        /// <summary>
        /// Adds a position to a ship or boat set in the positions unitUUID
        /// field.
        /// </summary>
        /// <param name="pos"></param>
        public void AddPosition(OpPosition pos)
        {
            if (pos.unitUUID == "")
            {
                throw new ArgumentException(
                          "Position must have a unitUUID to be added");
            }

            FleetUnit unit = GetUnit(pos.unitUUID);

            if (unit is Ship)
            {
                Ship ship = unit as Ship;
                ship.positions.Add(pos);
                positionsLookup.Add(pos.uuid, pos);
            }
            else if (unit is Boat)
            {
                Boat boat = unit as Boat;
                boat.positions.Add(pos);
                positionsLookup.Add(pos.uuid, pos);
            }
        }
        private void Context_WingRoleDropship(object sender, RoutedEventArgs e)
        {
            FleetUnit unit = (sender as MenuItem).DataContext as FleetUnit;

            ChangeWingtype(unit.uuid, Wing.Role.DROPSHIP);
        }
        private void Context_WingRoleBomber(object sender, RoutedEventArgs e)
        {
            FleetUnit unit = (sender as MenuItem).DataContext as FleetUnit;

            ChangeWingtype(unit.uuid, Wing.Role.BOMBER);
        }
        private void Context_WingRoleInterceptor(object sender, RoutedEventArgs e)
        {
            FleetUnit unit = (sender as MenuItem).DataContext as FleetUnit;

            ChangeWingtype(unit.uuid, Wing.Role.INTERCEPTOR);
        }
Example #14
0
        /// <summary>
        /// Adds a unit to the fleet
        /// </summary>
        /// <param name="unit"></param>
        public void AddUnit(FleetUnit unit)
        {
            // Check that this ship is not already in the list
            if (GetUnit(unit.uuid) != null)
            {
                throw new ArgumentException(
                          $"Ship {unit.uuid} already in fleet");
            }

            // Add relevant members to lookup dictionaries
            if (unit is Ship)
            {
                Ship ship = unit as Ship;

                // Add all positions
                foreach (OpPosition p in ship.positions)
                {
                    positionsLookup.Add(p.uuid, p);
                    if (p.filledById != -1)
                    {
                        assignedPositionAdded?.Invoke(p);
                    }
                }

                fleetLookup.Add(unit.uuid, unit);
                fleetList.Add(unit);
            }
            else if (unit is Wing)
            {
                Wing wing = unit as Wing;

                // Add each boat
                foreach (Boat b in wing.members)
                {
                    boatLookup.Add(b.uuid, b);

                    // Add each position to the lookup
                    foreach (OpPosition p in b.positions)
                    {
                        positionsLookup.Add(p.uuid, p);
                        if (p.filledById != -1)
                        {
                            assignedPositionAdded?.Invoke(p);
                        }
                    }
                }

                fleetLookup.Add(unit.uuid, unit);
                fleetList.Add(unit);
            }
            else if (unit is Boat)
            {
                Boat boat = unit as Boat;

                Wing wing = GetUnit(boat.wingUUID) as Wing;
                wing.members.Add(boat);
                boat.callsign = $"{wing.callsign} {wing.members.Count}";

                // Add all positions
                foreach (OpPosition p in boat.positions)
                {
                    positionsLookup.Add(p.uuid, p);
                    if (p.filledById != -1)
                    {
                        assignedPositionAdded?.Invoke(p);
                    }
                }

                boatLookup.Add(boat.uuid, boat);
            }
        }
Example #15
0
        /// <summary>
        /// Deletes a unit from the fleet
        /// </summary>
        /// <param name="uuid"></param>
        /// <returns>A list of all player IDs which were assigned to
        /// positions on this ship</returns>
        public List <int> DeleteUnit(string uuid)
        {
            FleetUnit unit = GetUnit(uuid);

            // Clear all lookups
            List <int> removedPos = new List <int>();

            if (unit is Ship)
            {
                Ship ship = unit as Ship;
                foreach (OpPosition pos in ship.positions)
                {
                    // Unassign the position from the user
                    if (pos.filledById != -1)
                    {
                        removedPos.Add(pos.filledById);
                        ClearPosition(pos.uuid);
                    }

                    positionsLookup.Remove(pos.uuid);
                }

                // Remove from the fleet
                fleetLookup.Remove(uuid);
                fleetList.Remove(ship);
            }
            else if (unit is Wing)
            {
                // Remove each boat from the lookup
                Wing wing = unit as Wing;
                foreach (Boat boat in wing.members)
                {
                    boatLookup.Remove(boat.uuid);

                    // Unassign each position on the board
                    foreach (OpPosition pos in boat.positions)
                    {
                        if (pos.filledById != -1)
                        {
                            removedPos.Add(pos.filledById);
                            ClearPosition(pos.uuid);
                        }

                        positionsLookup.Remove(pos.uuid);
                    }
                }

                // Remove from the fleet
                fleetLookup.Remove(uuid);
                fleetList.Remove(wing);
            }
            else if (unit is Boat)
            {
                Boat boat = unit as Boat;
                if (boat.wingUUID == "")
                {
                    throw new ArgumentException(
                              "Boat must have wingUUID to be added");
                }

                // Remove all positions from the lookup
                foreach (OpPosition pos in boat.positions)
                {
                    if (pos.filledById != -1)
                    {
                        removedPos.Add(pos.filledById);
                        ClearPosition(pos.uuid);
                    }

                    positionsLookup.Remove(pos.uuid);
                }

                // Remove boat from lookup and wing
                boatLookup.Remove(boat.uuid);
                Wing wing = GetUnit(boat.wingUUID) as Wing;
                wing.members.Remove(boat);
            }

            return(removedPos);
        }
 void Awake()
 {
     raycaster       = GetComponent <GraphicRaycaster>();
     parentFleet     = transform.root.GetComponent <FleetUnit>();
     fleetStatusIcon = transform.GetChild(0).gameObject.GetComponent <Image>();
 }