private int _calcBattlePvp(BattleFleets atakerReport, BattleFleets defendorReport, BattleResult status)
        {
            //  if (status == BattleResult.DeadHeat) return 0;
            //if (status == BattleResult.AtackerEscape) return 0;
            var destroedHp = 0;
            var lostHp     = 0;

            if (status == BattleResult.AtackerWin)
            {
                lostHp     = FleetStats.SetPowerFleet(atakerReport.Lose).Hp;
                destroedHp = FleetStats.SetPowerFleet(defendorReport.Lose).Hp;
            }
            else if (status == BattleResult.DefenderWin)
            {
                lostHp     = FleetStats.SetPowerFleet(defendorReport.Lose).Hp;
                destroedHp = FleetStats.SetPowerFleet(atakerReport.Lose).Hp;
            }
            var pvpMod  = 1.1;
            var lost    = 0;
            var destroy = 0;

            if (lostHp > 2)
            {
                lost = lostHp / 2;
            }
            if (destroedHp > 0)
            {
                destroy = destroedHp;
            }

            var resultPvp = (int)Math.Floor((lost + destroy) * pvpMod);

            return(resultPvp);
        }
        private int _calcCc(BattleFleets skagryFleetReport, bool skagryIsAtacker)
        {
            var mod        = skagryIsAtacker ? 2.0 : 1.0;
            var skagryHp   = FleetStats.SetPowerFleet(skagryFleetReport.Before).Hp;
            var proportion = 100.0;
            var cc         = mod * skagryHp / proportion;

            return((int)Math.Floor(cc));
        }