Example #1
0
    public static Vector3 Calculate(Steering instance, Vector3 target, float panicDist)
    {
        Vector3 ToPersuer = target - instance.transform.position;

        float LookAheadTime = ToPersuer.magnitude / (instance.Owner.maxSpeed + target.magnitude);

        return(Flee.Calculate(instance, target + (target.normalized * LookAheadTime), panicDist));
    }