Example #1
0
 internal override void AddToFlatList(List <Shape> list, FlatListPurpose purpose)
 {
     base.AddToFlatList(list, purpose);
     if (purpose == FlatListPurpose.ExposedShapes)
     {
         return;                 // shapes inside this are not exposed
     }
     MaskShape.AddToFlatList(list, purpose);
     Image.AddToFlatList(list, purpose);
 }
Example #2
0
 internal override void AddToFlatList(List <Shape> list, FlatListPurpose purpose)
 {
     base.AddToFlatList(list, purpose);
     if (purpose == FlatListPurpose.ExposedShapes)
     {
         return;                 // shapes inside this are not exposed
     }
     foreach (Shape shape in Contents)
     {
         shape.AddToFlatList(list, purpose);
     }
 }
Example #3
0
 internal override void AddToFlatList(List <Shape> list, FlatListPurpose purpose)
 {
     if (purpose == FlatListPurpose.HasTexture)
     {
         // will be ignored by base class
         if (FillStyle.Texture != null)
         {
             list.Add(this);
         }
     }
     else
     {
         base.AddToFlatList(list, purpose);
     }
 }
Example #4
0
        internal override void AddToFlatList(List <Shape> list, FlatListPurpose purpose)
        {
            // We don't call through to the base class which would add this in most cases; instead we have custom logic for whether this shape is included
            Element.AddToFlatList(list, purpose);
            switch (purpose)
            {
            case FlatListPurpose.ExposedShapes:                     // don't want to expose contained item itself - this shape substitutes for it
                if (list.Contains(Element))
                {
                    list.Remove(Element);
                }
                break;

            case FlatListPurpose.HasTexture:
                break;

            default:
                list.Add(this);
                break;
            }
        }