void OnTriggerEnter(Collider targetCollider) { if(targetCollider != null){ //Debug.Log(targetCollider.name + " killed"); target = targetCollider.gameObject.GetComponent("Translating") as Translating; targetFlashlight = targetCollider.gameObject.GetComponent("FlashlightScript") as FlashlightScript; targetAudioSource = targetCollider.gameObject.GetComponent("AudioSource") as AudioSource; //if(target == null) // Debug.Log ("Broken =("); if(target != null && targetFlashlight != null && targetAudioSource != null){ if(target.movementEnabled){ //FUUUUUUUUUU target.animation.Play("faint",PlayMode.StopAll); } target.movementEnabled = false; targetFlashlight.isActivated = false; targetAudioSource.enabled = false; GamePad.SetVibration(0, 1, 1); } } }
// Use this for initialization void Start() { mCharScript = mainChar.GetComponent<MainCharRandomMov>(); mFlashScript = mainCamera.GetComponent<FlashlightScript>(); mLightEffects = mainLight.GetComponent<LightEffects>(); }
// Use this for initialization void Start() { mScript = MainCamera.GetComponent<FlashlightScript>(); lightFlicker = gameObject.GetComponentInChildren<Light>(); //maxCharge = totalCharge; }
/// <summary> /// Start this instance and get flashlight script component /// </summary> void Start() { flashLight = GetComponentInParent<FlashlightScript> (); }
// Use this for initialization void Start() { mScript = Light.GetComponent<FlashlightScript>(); cameraCanBeChanged = false; }
void Start() { Flashlight = GetComponent <FlashlightScript>(); gameManager = scriptManager.GetScript <HFPS_GameManager>(); }
// Use this for initialization void Start() { mScript = MainCamera.GetComponent<FlashlightScript>(); }
/// <summary> /// Start this instance and Get FlashlightScript /// </summary> void Start() { flashlight = GetComponentInChildren<FlashlightScript> (); }
// Use this for initialization void Start() { enemyInLightSpeed = 15f; enemyFleeLightSpeed = 40f; mainCharInLightSpeed = 30f; stateDark = "DirSelect"; mScript = MainCharacter.GetComponent<MainCharRandomMov>(); mFlashScript = MainCamera.GetComponent<FlashlightScript>(); mBombScript = FlashBombLight.GetComponent<FlashBombScript>(); // flashbombLight = GameObject.FindGameObjectWithTag("FlashbombLight"); // flashBombAudio = GameObject.FindGameObjectWithTag("FlashBombAudio"); }