public void BatteryCollect() { if (_flashlight.GetCurrentFlashlightMeter() < _flashlight._maxFlashlightMeter) { _flashlight.IncreaseFlashlightMeter(_rechargeAmount); if (_flashlight.GetCurrentFlashlightMeter() > _flashlight._maxFlashlightMeter) { _flashlight.SetCurrentFlashLightMeter(50); } Destroy(gameObject); } }