Example #1
0
    protected override void Start()
    {
        base.Start();

        // Initialize AI behaviour (this will launch the AI)
        this.behaviour = FlameThrowerEnemyAI.Initialize(this);

        Weapon[] weapons = GetComponentsInChildren <Weapon>();
        weapon_1 = weapons[0];
        weapon_2 = weapons[1];
        weapon_1.Owned(this);
        weapon_2.Owned(this);
    }
Example #2
0
    protected override void Awake()
    {
        base.Awake();

        instance = this;
    }