public GS_Game( ) { ready = false; fire = new FlameTexture(1280, 19); doors = new Doors(); doors.Force(0); }
public GS_PreGame( ) { portrait = new float[] { 0, 0, 0, 0 }; portraitV = new float[] { 0, 0, 0, 0 }; flashes = new int[] { 0, 0, 0, 0 }; fire = new FlameTexture(640, 40); doors = new Doors(); doors.Force(0); }
public GS_PostGame( ) { fire = new FlameTexture(640, 40); doors = new Doors(); doors.Force(0); }