Example #1
0
    public GS_Game( )
    {
        ready = false;

        fire  = new FlameTexture(1280, 19);
        doors = new Doors();
        doors.Force(0);
    }
Example #2
0
    public GS_PreGame( )
    {
        portrait  = new float[] { 0, 0, 0, 0 };
        portraitV = new float[] { 0, 0, 0, 0 };
        flashes   = new int[] { 0, 0, 0, 0 };

        fire  = new FlameTexture(640, 40);
        doors = new Doors();
        doors.Force(0);
    }
Example #3
0
 public GS_PostGame( )
 {
     fire  = new FlameTexture(640, 40);
     doors = new Doors();
     doors.Force(0);
 }