public override void Unload() { NoRefillField.Unload(); FloatierSpaceBlock.Unload(); MoveBlockBarrier.Unload(); MoveBlockBarrierRenderer.Unload(); RemoveLightSourcesTrigger.Unload(); SafeRespawnCrumble.Unload(); GlassBerry.Unload(); UpsideDownJumpThru.Unload(); BubbleReturnBerry.Unload(); SidewaysJumpThru.Unload(); CrystalBombDetonatorRenderer.Unload(); FlagTouchSwitch.Unload(); DisableIcePhysicsTrigger.Unload(); MultiRoomStrawberrySeed.Unload(); MadelineSilhouetteTrigger.Unload(); BlockJellySpawnTrigger.Unload(); StrawberryIgnoringLighting.Unload(); SeekerCustomColors.Unload(); CameraCatchupSpeedTrigger.Unload(); ColorGradeFadeTrigger.Unload(); SpeedBasedMusicParamTrigger.Unload(); StaticPuffer.Unload(); LeaveTheoBehindTrigger.Unload(); BadelineBounceDirectionTrigger.Unload(); WaterRocketLaunchingComponent.Unload(); Everest.Events.Level.OnLoadBackdrop -= onLoadBackdrop; }
public override void Unload() { TempleEyeTrackingMadeline.Unload(); CameraCatchupSpeedTrigger.Unload(); FlagTouchSwitch.Unload(); UpsideDownJumpThru.Unload(); SidewaysJumpThru.Unload(); GroupedDustTriggerSpikes.Unload(); StaticPuffer.Unload(); BlackholeCustomColors.Unload(); ColorGradeFadeTrigger.Unload(); RainbowSpinnerColorController.Unload(); ReskinnableSwapBlock.Unload(); ReskinnableCrushBlock.Unload(); KevinBarrier.Unload(); GradientDustTrigger.Unload(); GoldenStrawberryCustomConditions.Unload(); MadelineSilhouetteTrigger.Unload(); BumperNotCoreMode.Unload(); MultiRoomStrawberrySeed.Unload(); SpeedBasedMusicParamTrigger.Unload(); AnimatedParallax.Unload(); NorthernLightsCustomColors.Unload(); ReskinnableFloatingDebris.Unload(); GuiStrawberryReskin.Unload(); SeekerBarrierColorController.Unload(); AmbienceVolumeTrigger.Unload(); CustomTutorialWithNoBird.Unload(); NonPoppingStrawberrySeed.Unload(); CustomizableCrumblePlatform.Unload(); MovingFlagTouchSwitch.Unload(); HintDecal.Unload(); CameraOffsetBorder.Unload(); DisableIcePhysicsTrigger.Unload(); ReskinnableBillboard.Unload(); OneWayCameraTrigger.Unload(); MadelinePonytailTrigger.Unload(); SecretBerry.Unload(); CustomizableGlassBlockController.Unload(); CustomWipe.Unload(); Everest.Events.Level.OnLoadBackdrop -= onLoadBackdrop; }