public void EachTeamShouldPlayEachOtherOnce() { //given var teamIdsOne = new List <int> { 1, 2 }; var teamIdstwo = new List <int> { 1, 2, 3 }; var teamIdsThree = new List <int> { 1, 2, 3, 4 }; var fixtureGenerator = new FixtureGenerator(); //then var values = fixtureGenerator.Generate(teamIdsOne); var values2 = fixtureGenerator.Generate(teamIdstwo); var value3 = fixtureGenerator.Generate(teamIdsThree); //then Assert.That(values.Count, Is.EqualTo(1)); Assert.That(values[0].TeamOne, Is.EqualTo(1)); Assert.That(values[0].TeamTwo, Is.EqualTo(2)); Assert.That(values2.Count, Is.EqualTo(3)); Assert.That(values2[0].TeamOne, Is.EqualTo(1)); Assert.That(values2[0].TeamTwo, Is.EqualTo(2)); Assert.That(values2[1].TeamOne, Is.EqualTo(1)); Assert.That(values2[1].TeamTwo, Is.EqualTo(3)); Assert.That(values2[2].TeamOne, Is.EqualTo(2)); Assert.That(values2[2].TeamTwo, Is.EqualTo(3)); Assert.That(value3.Count, Is.EqualTo(6)); Assert.That(value3[0].TeamOne, Is.EqualTo(1)); Assert.That(value3[0].TeamTwo, Is.EqualTo(2)); Assert.That(value3[1].TeamOne, Is.EqualTo(1)); Assert.That(value3[1].TeamTwo, Is.EqualTo(3)); Assert.That(value3[2].TeamOne, Is.EqualTo(1)); Assert.That(value3[2].TeamTwo, Is.EqualTo(4)); Assert.That(value3[3].TeamOne, Is.EqualTo(2)); Assert.That(value3[3].TeamTwo, Is.EqualTo(3)); Assert.That(value3[4].TeamOne, Is.EqualTo(2)); Assert.That(value3[4].TeamTwo, Is.EqualTo(4)); Assert.That(value3[5].TeamOne, Is.EqualTo(3)); Assert.That(value3[5].TeamTwo, Is.EqualTo(4)); }
public void ShouldThrowAnExceptionIfTeamsAreMissingOrNull(List <int> teamIds) { //given var fixtureGenerator = new FixtureGenerator(); //then Assert.Throws <ArgumentNullException>(() => fixtureGenerator.Generate(teamIds)); }
public void ShouldThrowExceptionIfTeamIdsAreNotUnique() { //given var fixtureGenerator = new FixtureGenerator(); var teamIds = new List <int> { 1, 1, }; //then Assert.Throws <Exception>(() => fixtureGenerator.Generate(teamIds)); }
public void GenerateFixtures(Guid eventId, List <int> userIds) { var generator = new FixtureGenerator(); var teamIds = generator.Generate(userIds); var documentString = _xmlGenerator.GenerateFixtures(teamIds, eventId); var parameters = new { XmlString = documentString }; _helper.ExecuteNonQuery("up_AddFixtures", parameters); }