//--------------------------------------------------------------- #endregion //--------------------------------------------------------------- //--------------------------------------------------------------- #region Methods //--------------------------------------------------------------- /// <summary> /// Updates the particle system. /// </summary> /// <param name="deltaTime">The time since the last update.</param> public override void Update(float deltaTime) { UpdateAge(deltaTime); // delete dead particles FixedRoundBuffer buffer = particles as FixedRoundBuffer; while (buffer.Count > 0 && !(buffer[0] as IParticle).IsAlive) { buffer.RemoveFirst(); } UpdateParticles(deltaTime); EmitParticles(deltaTime); ITexture2d texture = Texture; if (particles.Count >= 2) { // update streams PositionStream posStream = (PositionStream)vertexUnit[typeof(PositionStream)]; ColorStream colorStream = (ColorStream)vertexUnit[typeof(ColorStream)]; TextureStream textureStream = (TextureStream)vertexUnit[typeof(TextureStream)]; // Update all particles for (int i = 0; i < particles.Count; i++) { int offset = i * 2; IParticle particle = particles[i] as IParticle; IParticle3d particle3d = particles[i] as IParticle3d; if (particle3d != null) { Vector3 position = particle3d.Position; posStream[offset] = position + particle.Size.X * (particle as IParticleOrientation).Orientation; posStream[offset + 1] = position - particle.Size.X * (particle as IParticleOrientation).Orientation; } IParticleColor particleColor = particles[i] as IParticleColor; if (particleColor != null) { colorStream[offset] = particleColor.Color; colorStream[offset + 1] = particleColor.Color; } float tx = texture.TextureCoordinates.Left + texture.TextureCoordinates.Width * particle.Age / particle.LifeTime; textureStream[offset] = new Vector2(tx, texture.TextureCoordinates.Top); textureStream[offset + 1] = new Vector2(tx, texture.TextureCoordinates.Bottom); } posStream.Upload(); colorStream.Upload(); textureStream.Upload(); } }
//--------------------------------------------------------------- #endregion //--------------------------------------------------------------- //--------------------------------------------------------------- #region Initialisation //--------------------------------------------------------------- /// <summary> /// Creates a new instance of a particle system. /// </summary> /// <param name="size">The max number of particles.</param> public LineParticleSystem(int size) : base( ) { textures = new Textures(); particles = new FixedRoundBuffer(size); // Create a new format VertexFormat format = new VertexFormat( new Type[] { typeof(PositionStream), typeof(ColorStream), typeof(TextureStream) }); // create VertexUnit and IndexStream vertexUnit = new VertexUnit(format, 2 + size * 2); indexStream = IndexStream.FromChain(size - 1); // load shaders from the resource files using (System.IO.Stream fxStream = Purple.IO.ResourceFileSystem.Instance.Open("Purple/Graphics/Particles/LineParticle.fx")) { Effect = EffectCompiler.Instance.Compile(fxStream); } }