public Vector2 ToVector2() { Vector2 result = Vector2.zero; result.x = x.ToFloat(); result.y = y.ToFloat(); return(result); }
void OnDrawGizmosSelected() { Gizmos.color = Color.blue; Gizmos.DrawWireSphere(transform.position, Mathf.Sqrt(dtrmSqTargetPositionReach.ToFloat())); Gizmos.color = Color.green; Gizmos.DrawWireSphere(transform.position, Mathf.Sqrt(dtrmSqTargetActorReach.ToFloat())); Gizmos.color = Color.cyan; Gizmos.DrawWireSphere(transform.position, Mathf.Sqrt(dtrmSqTargetActorFollow.ToFloat())); Gizmos.color = Color.red; Gizmos.DrawWireSphere(transform.position, Mathf.Sqrt(dtrmSqTargetActorBump.ToFloat())); }