void Update() { m_animator.SetBool("Grounded", true); //atStart = this.transform.position; float v = Input.GetAxis("Vertical") * (-1) + joystick.Vertical * (-1); float h = Input.GetAxis("Horizontal") * (-1) + joystick.Horizontal * (-1); m_currentV = Mathf.Lerp(m_currentV, v, Time.deltaTime * m_interpolation); m_currentH = Mathf.Lerp(m_currentH, h, Time.deltaTime * m_interpolation); Vector3 direction = new Vector3(m_currentH, 0, m_currentV); float directionLength = direction.magnitude; direction.y = 0; direction = direction.normalized * directionLength; if (direction != Vector3.zero) { m_currentDirection = Vector3.Slerp(m_currentDirection, direction, Time.deltaTime * m_interpolation); transform.rotation = Quaternion.LookRotation(m_currentDirection); transform.position += m_currentDirection * m_moveSpeed * Time.deltaTime; atStart = this.transform.position - atStart; Camera.main.transform.position = new Vector3(Camera.main.transform.position.x, Camera.main.transform.position.y, this.transform.position.z + 5.6f); //Camera.main.transform.rotation = Quaternion.Euler(new Vector3 (47f, 354.255f, 0)); m_animator.SetFloat("MoveSpeed", direction.magnitude); } if (buttonSpace.Pressed || Input.GetKeyDown("space")) //choosing place for mark { musicSource.clip = planeClip; musicSource.Play(); Destroy(plane); //delete lasp plane Ray ray = new Ray(new Vector3(this.transform.position.x, 0.99f, this.transform.position.z), new Vector3(0, -1f, 0)); //checkong floor under RaycastHit hit; if (Physics.Raycast(ray, out hit)) { GameObject hitObject = hit.transform.gameObject; PlatformLength platform = hitObject.GetComponent <PlatformLength> (); if (platform != null) { Debug.Log("14645"); //Instantiate (plane, new Vector3 (Mathf.Round(this.transform.position.x),0.99f,Mathf.Round(this.transform.position.z)), Quaternion.identity); plane = GameObject.CreatePrimitive(PrimitiveType.Plane); plane.transform.localScale = new Vector3(0.1f, 1f, 0.1f); plane.GetComponent <Renderer>().material.color = Color.blue; plane.transform.position = new Vector3(Mathf.Round(this.transform.position.x), 0.99f, Mathf.Round(this.transform.position.z)); } } buttonSpace.endSpace(); } if ((buttonQ.Pressed || Input.GetKeyDown("q")) && plane != null) // desroying marked place { plane.GetComponent <Renderer>().material.color = Color.red; if (CreatingLevel.timer < 0) { Destroy(plane); } else { StartCoroutine(ReactPlane(plane)); } buttonQ.endQ(); } if ((buttonE.Pressed || Input.GetKeyDown("e")) && spheres.Count != 0) //bombing sphere { int j = spheres.Count; for (int i = 0; i < j; i++) { StartCoroutine(ReactSphere(spheres[i])); } buttonE.endE(); } if (this.transform.position.y < -20) { CubeMove.destroyedCubes = 0; CubeMove.destroyedMistake = 0; CubeMove.blackFallen = 0; CubeMove.countAudio = 0; SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex - 1); } }
void Update() { float deltaX = Input.GetAxis("Horizontal") * speed * (-1) + joystick.Horizontal * speed * (-1); float deltaZ = Input.GetAxis("Vertical") * speed * (-1) + joystick.Vertical * speed * (-1); Vector3 movement = new Vector3(deltaX, 0, deltaZ); movement = Vector3.ClampMagnitude(movement, speed); //limiting speed movement.y = gravity; movement *= Time.deltaTime; movement = transform.TransformDirection(movement); //from local to global _charController.Move(movement); if (buttonSpace.Pressed || Input.GetKeyDown("space")) //choosing place for mark { musicSource.clip = planeClip; musicSource.Play(); Destroy(plane); //delete lasp plane Ray ray = new Ray(this.transform.position, new Vector3(0, -1f, 0)); //checkong floor under RaycastHit hit; if (Physics.Raycast(ray, out hit)) { GameObject hitObject = hit.transform.gameObject; PlatformLength platform = hitObject.GetComponent <PlatformLength> (); if (platform != null) { //Instantiate (plane, new Vector3 (Mathf.Round(this.transform.position.x),0.99f,Mathf.Round(this.transform.position.z)), Quaternion.identity); plane = GameObject.CreatePrimitive(PrimitiveType.Plane); plane.transform.localScale = new Vector3(0.1f, 1f, 0.1f); plane.GetComponent <Renderer>().material.color = Color.blue; plane.transform.position = new Vector3(Mathf.Round(this.transform.position.x), 0.99f, Mathf.Round(this.transform.position.z)); } } buttonSpace.endSpace(); } if ((buttonQ.Pressed || Input.GetKeyDown("q")) && plane != null) // desroying marked place { plane.GetComponent <Renderer>().material.color = Color.red; if (CreatingLevel.timer < 0) { Destroy(plane); } else { StartCoroutine(ReactPlane(plane)); } buttonQ.endQ(); } if ((buttonE.Pressed || Input.GetKeyDown("e")) && spheres.Count != 0) //bombing sphere { int j = spheres.Count; for (int i = 0; i < j; i++) { StartCoroutine(ReactSphere(spheres[i])); } buttonE.endE(); } if (this.transform.position.y < -20) { CubeMove.destroyedCubes = 0; CubeMove.destroyedMistake = 0; CubeMove.blackFallen = 0; CubeMove.countAudio = 0; SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex - 1); } }