Example #1
0
        public virtual void OnAfterDeserialize()
        {
            Actions.Clear();
            FixedActions.Clear();
            TransitionConditions.Clear();

            for (int i = 0; i < ActionObjects.Count; i++)
            {
                if (ActionObjects[i] is StateAction <T> )
                {
                    Actions.Add(ActionObjects[i] as StateAction <T>);
                }
            }
            for (int i = 0; i < FixedActionObjects.Count; i++)
            {
                if (FixedActionObjects[i] is StateAction <T> )
                {
                    FixedActions.Add(FixedActionObjects[i] as StateAction <T>);
                }
            }
            for (int i = 0; i < TransitionConditionObjects.Count; i++)
            {
                if (TransitionConditionObjects[i] is StateTransitionCondition <T> )
                {
                    TransitionConditions.Add(TransitionConditionObjects[i] as StateTransitionCondition <T>);
                }
            }
        }
Example #2
0
 public virtual void FixedTick(T controller)
 {
     FixedActions.ForEach(fa => { if (!_halted)
                                  {
                                      fa.Act(controller);
                                  }
                          });
 }