public List <PositionComponent> CollectEntity_ForwardSector(Vector3FP position, Vector2FP facing, FixPoint radius, FixPoint degree, int exclude_id) { FixPoint cos = FixPoint.Cos(FixPoint.Degree2Radian(degree >> 1)); m_collection.Clear(); Vector2FP source = new Vector2FP(position.x, position.z); Vector2FP target = new Vector2FP(); PositionComponent cmp; for (int i = 0; i < m_entities.Count; ++i) { cmp = m_entities[i]; if (cmp.GetOwnerEntityID() == exclude_id) { continue; } target.x = cmp.CurrentPosition.x; target.z = cmp.CurrentPosition.z; Vector2FP to_target = target - source; FixPoint distance = to_target.FastNormalize(); if (distance > radius + cmp.Radius) { continue; } if (to_target.Dot(ref facing) < cos) { continue; } m_collection.Add(cmp); } return(m_collection); }
public Vector3FP GetAimingLineFP() { float angle = 0; if (m_is_aiming_line_state) { if (m_aiming_line_trans == null) { return(Vector3FP.Zero); } angle = m_aiming_line_trans.eulerAngles.y - 90; } else { if (m_rotate_turret_trans == null) { return(Vector3FP.Zero); } angle = m_rotate_angle; } if (angle < 0) { angle = 360 + angle; } FixPoint radian = FixPoint.Degree2Radian(-FixPoint.CreateFromFloat(angle)); return(new Vector3FP(FixPoint.Cos(radian), FixPoint.Zero, FixPoint.Sin(radian))); }
public static bool FsstInsideFov(ref Vector2FP source, ref Vector2FP facing, FixPoint fov_degree, ref Vector2FP target) { Vector2FP to_target = target - source; to_target.FastNormalize(); return(to_target.Dot(ref facing) >= FixPoint.Cos(FixPoint.Degree2Radian(fov_degree / FixPoint.Two))); }
public void FromDegree(FixPoint degree) { FixPoint radian = FixPoint.Degree2Radian(-degree); x = FixPoint.Cos(radian); z = FixPoint.Sin(radian); }
public static bool InsideFov(ref Vector2FP source, ref Vector2FP facing, FixPoint fov_degree, ref Vector2FP target) { // 判断target是否在以source为中心的朝向为facing的角度范围fov_deg里面 Vector2FP to_target = target - source; to_target.Normalize(); return(to_target.Dot(ref facing) >= FixPoint.Cos(FixPoint.Degree2Radian(fov_degree / FixPoint.Two))); }
public List <PositionComponent> CollectEntity_ForwardSector(Vector3FP position, Vector2FP facing, FixPoint radius, FixPoint degree, int exclude_id) { FixPoint cos = FixPoint.Cos(FixPoint.Degree2Radian(degree >> 1)); m_collection.Clear(); Vector2FP start_position = new Vector2FP(position.x - radius, position.z - radius); Vector2FP end_position = new Vector2FP(position.x + radius, position.z + radius); ComputeAreaXZ(start_position, end_position); Cell cell; Vector2FP source = new Vector2FP(position.x, position.z); Vector2FP target = new Vector2FP(); PositionComponent cmp; for (int x = m_min_x; x <= m_max_x; ++x) { for (int z = m_min_z; z <= m_max_z; ++z) { cell = m_cells[x, z]; for (int i = 0; i < cell.m_entities.Count; ++i) { cmp = cell.m_entities[i]; if (cmp.GetOwnerEntityID() == exclude_id) { continue; } target.x = cmp.CurrentPosition.x; target.z = cmp.CurrentPosition.z; Vector2FP to_target = target - source; FixPoint distance = to_target.FastNormalize(); if (distance > radius + cmp.Radius) { continue; } if (to_target.Dot(ref facing) < cos) { continue; } m_collection.Add(cmp); } } } return(m_collection); }
public static Entity CreateEntityForSkillAndEffect(Component caller_component, Entity owner_entity, Target projectile_target, Vector3FP position_offset, FixPoint angle_offset, int object_type_id, int object_proto_id, FixPoint object_life_time, EffectGenerator attached_generator) { LogicWorld logic_world = owner_entity.GetLogicWorld(); IConfigProvider config = logic_world.GetConfigProvider(); ObjectTypeData type_data = config.GetObjectTypeData(object_type_id); if (type_data == null) { return(null); } PositionComponent owner_position_cmp = owner_entity.GetComponent(PositionComponent.ID) as PositionComponent; Vector3FP source_pos = owner_position_cmp.CurrentPosition; Vector2FP xz_facing; FixPoint angle; Vector3FP facing; if (projectile_target == null) { xz_facing = owner_position_cmp.Facing2D; angle = owner_position_cmp.FacingAngle; facing.x = xz_facing.x; facing.y = FixPoint.Zero; facing.z = xz_facing.z; } else { Vector3FP target_pos = projectile_target.GetPosition(logic_world); xz_facing.x = target_pos.x - source_pos.x; xz_facing.z = target_pos.z - source_pos.z; xz_facing.Normalize(); angle = xz_facing.ToDegree(); facing = target_pos - source_pos; facing.Normalize(); } Vector2FP side = xz_facing.Perpendicular(); Vector2FP xz_offset = xz_facing * position_offset.z + side * position_offset.x; if (angle_offset != FixPoint.Zero) { angle += angle_offset; FixPoint radian = FixPoint.Degree2Radian(-angle); facing.x = FixPoint.Cos(radian); facing.z = FixPoint.Sin(radian); } Vector3FP birth_position = new Vector3FP(source_pos.x + xz_offset.x, source_pos.y + position_offset.y, source_pos.z + xz_offset.z); BirthPositionInfo birth_info = new BirthPositionInfo(birth_position.x, birth_position.y, birth_position.z, angle, owner_position_cmp.GetCurrentSceneSpace()); ProjectileComponent owner_entity_projectile_component = owner_entity.GetComponent(ProjectileComponent.ID) as ProjectileComponent; if (owner_entity_projectile_component != null) { Entity original_owner = logic_world.GetEntityManager().GetObject(owner_entity_projectile_component.SourceEntityID); if (original_owner != null) { owner_entity = original_owner; } } Player owner_player = owner_entity.GetOwnerPlayer(); ObjectCreationContext object_context = new ObjectCreationContext(); object_context.m_object_proxy_id = owner_player.ProxyID; object_context.m_object_type_id = object_type_id; object_context.m_object_proto_id = object_proto_id; object_context.m_birth_info = birth_info; object_context.m_type_data = type_data; object_context.m_proto_data = config.GetObjectProtoData(object_proto_id); object_context.m_logic_world = logic_world; object_context.m_owner_id = owner_player.ID; object_context.m_is_ai = true; object_context.m_is_local = owner_player.IsLocal; Entity created_entity = logic_world.GetEntityManager().CreateObject(object_context); DeathComponent death_component = created_entity.GetComponent(DeathComponent.ID) as DeathComponent; if (death_component != null && object_life_time > FixPoint.Zero) { death_component.SetLifeTime(object_life_time); } SummonedEntityComponent summoned_component = created_entity.GetComponent(SummonedEntityComponent.ID) as SummonedEntityComponent; if (summoned_component != null) { summoned_component.SetMaster(owner_entity); } ProjectileComponent projectile_component = created_entity.GetComponent(ProjectileComponent.ID) as ProjectileComponent; if (projectile_component != null) { ProjectileParameters param = RecyclableObject.Create <ProjectileParameters>(); param.m_start_time = logic_world.GetCurrentTime(); param.m_life_time = object_life_time; param.m_source_entity_id = owner_entity.ID; param.m_start_position = birth_position; param.m_fixed_facing = facing; if (projectile_target != null) { param.m_target_entity_id = projectile_target.GetEntityID(); param.m_target_position = projectile_target.GetPosition(logic_world); } else { Skill owner_skill = null; SkillComponent skill_componnet = caller_component as SkillComponent; if (skill_componnet != null) { owner_skill = skill_componnet.GetOwnerSkill(); } if (owner_skill != null && owner_skill.GetDefinitionComponent().ExternalDataType == SkillDefinitionComponent.NeedExternalTarget) { param.m_target_entity_id = 0; FixPoint range = owner_skill.GetDefinitionComponent().MaxRange; if (range <= 0) { range = FixPoint.Ten; //ZZWTODO } if (projectile_component.Speed > FixPoint.Zero) { param.m_life_time = range / projectile_component.Speed; } param.m_target_position = param.m_start_position + param.m_fixed_facing * range; } } param.m_generator_id = attached_generator == null ? 0 : attached_generator.ID; projectile_component.InitParam(param); } else if (attached_generator != null) { EffectApplicationData app_data = RecyclableObject.Create <EffectApplicationData>(); app_data.m_original_entity_id = owner_entity.ID; app_data.m_source_entity_id = owner_entity.ID; attached_generator.Activate(app_data, created_entity); RecyclableObject.Recycle(app_data); } return(created_entity); }
public static bool FastInsideFov2D(FixPoint source_d1, FixPoint source_d2, FixPoint facing_d1, FixPoint facing_d2, FixPoint fov_degree, FixPoint target_d1, FixPoint target_d2) { FixPoint to_target_d1 = target_d1 - source_d1; FixPoint to_target_d2 = target_d2 - source_d2; FixPoint distance = FixPoint.FastDistance(to_target_d1, to_target_d2); to_target_d1 /= distance; to_target_d2 /= distance; return(to_target_d1 * facing_d1 + to_target_d2 * facing_d2 >= FixPoint.Cos(FixPoint.Degree2Radian(fov_degree / FixPoint.Two))); }
void CreateOneObject(int index) { --m_remain_attack_cnt; Entity owner_entity = GetOwnerEntity(); Skill owner_skill = GetOwnerSkill(); Target projectile_target = null; if (!m_ignore_target) { projectile_target = owner_skill.GetMajorTarget(); } Vector3FP position_offset = m_offset; FixPoint angle_offset = FixPoint.Zero; if (m_combo_type_crc == ComboType_Angle) { if (m_combo_attack_cnt % 2 == 1) { angle_offset = m_combo_interval * (FixPoint)((index + 1) / 2); if (index % 2 != 0) { angle_offset = -angle_offset; } } else { angle_offset = m_combo_interval * ((FixPoint)(index / 2) + FixPoint.Half); if (index % 2 != 0) { angle_offset = -angle_offset; } } } else if (m_combo_type_crc == ComboType_Circle) { if (m_combo_interval == FixPoint.Zero) { FixPoint rotate_radian = FixPoint.TwoPi / (FixPoint)m_combo_attack_cnt * (FixPoint)index; position_offset = position_offset.YRotate(rotate_radian); } else { if (m_combo_attack_cnt % 2 == 1) { angle_offset = m_combo_interval * (FixPoint)((index + 1) / 2); if (index % 2 != 0) { angle_offset = -angle_offset; } } else { angle_offset = m_combo_interval * ((FixPoint)(index / 2) + FixPoint.Half); if (index % 2 != 0) { angle_offset = -angle_offset; } } FixPoint rotate_radian = FixPoint.Degree2Radian(angle_offset); position_offset = position_offset.YRotate(rotate_radian); angle_offset = FixPoint.Zero; } } if (projectile_target == null && !m_ignore_target) { SkillDefinitionComponent definition_component = owner_skill.GetDefinitionComponent(); if (definition_component.ExternalDataType == SkillDefinitionComponent.NeedExternalOffset) { position_offset.z = definition_component.ExternalVector.Length(); } } EntityUtil.CreateEntityForSkillAndEffect(this, owner_entity, projectile_target, position_offset, angle_offset, m_object_type_id, m_object_proto_id, m_object_life_time, m_generator); }