public void ReplacePosition(FixMath.FixVec2 newValue) { var index = GameComponentsLookup.Position; var component = CreateComponent <PositionComponent>(index); component.value = newValue; ReplaceComponent(index, component); }
public void ReplaceDirectionVec2(FixMath.FixVec2 newValue) { var index = GameComponentsLookup.DirectionVec2; var component = CreateComponent <DirectionVec2Component>(index); component.value = newValue; ReplaceComponent(index, component); }