public Fist GetFist(Fist.FistSide fistSide) { if (fistSide == Fist.FistSide.Left) { return(leftFist); } else { return(rightFist); } }
public bool IsBlocking(Fist.FistSide fistSide) { return(GetFist(fistSide).GetControlState() == FighterController.ControlState.Block); }