Example #1
0
    void Jump()
    {
        if (colliderCount == 1)
        {
            if (bodyInAirCount == 0)
            {
                rigidbody.useGravity = false;

                rigidbody.drag = 4;

                fishSwim.SetForceEnable(true);
            }
            else
            {
                rigidbody.useGravity = true;

                rigidbody.drag = 0;

                fishSwim.SetForceEnable(false);
            }
        }
        else if (colliderCount == 2)
        {
            if (bodyInAirCount == 0)
            {
                rigidbody.useGravity = false;

                rigidbody.drag = 4;

                fishSwim.SetForceEnable(true);
            }
            else if (bodyInAirCount == 1)
            {
                rigidbody.useGravity = true;

                rigidbody.drag = 4;

                fishSwim.SetForceEnable(true);
            }
            else
            {
                rigidbody.useGravity = true;

                rigidbody.drag = 0;

                fishSwim.SetForceEnable(false);
            }
        }
        else
        {
            if (bodyInAirCount == 0)
            {
                rigidbody.useGravity = false;

                rigidbody.drag = 4;

                fishSwim.SetForceEnable(true);
            }
            else if (bodyInAirCount == 1)
            {
                rigidbody.useGravity = false;

                rigidbody.drag = 4;

                fishSwim.SetForceEnable(true);
            }
            else if (bodyInAirCount == 2)
            {
                rigidbody.useGravity = true;

                rigidbody.drag = 4;

                fishSwim.SetForceEnable(false);
            }
            else
            {
                rigidbody.useGravity = true;

                rigidbody.drag = 0;

                fishSwim.SetForceEnable(false);
            }
        }
    }