void Jump() { if (colliderCount == 1) { if (bodyInAirCount == 0) { rigidbody.useGravity = false; rigidbody.drag = 4; fishSwim.SetForceEnable(true); } else { rigidbody.useGravity = true; rigidbody.drag = 0; fishSwim.SetForceEnable(false); } } else if (colliderCount == 2) { if (bodyInAirCount == 0) { rigidbody.useGravity = false; rigidbody.drag = 4; fishSwim.SetForceEnable(true); } else if (bodyInAirCount == 1) { rigidbody.useGravity = true; rigidbody.drag = 4; fishSwim.SetForceEnable(true); } else { rigidbody.useGravity = true; rigidbody.drag = 0; fishSwim.SetForceEnable(false); } } else { if (bodyInAirCount == 0) { rigidbody.useGravity = false; rigidbody.drag = 4; fishSwim.SetForceEnable(true); } else if (bodyInAirCount == 1) { rigidbody.useGravity = false; rigidbody.drag = 4; fishSwim.SetForceEnable(true); } else if (bodyInAirCount == 2) { rigidbody.useGravity = true; rigidbody.drag = 4; fishSwim.SetForceEnable(false); } else { rigidbody.useGravity = true; rigidbody.drag = 0; fishSwim.SetForceEnable(false); } } }