void Start() { PU.enabled = false; powerUpEnabled = false; togg = PU.transform.parent.GetComponent <Toggle>(); fishObtain = GetComponent <FishObtain>(); sounds = overlay.GetComponents <AudioSource>(); bar = PUBox.transform.GetChild(2).GetComponent <Image>(); shield = transform.GetChild(1).gameObject; }
void Start() { drill = GetComponents <AudioSource>()[0]; rock = GetComponents <AudioSource>()[1]; rape = GetComponents <AudioSource>()[2]; togg = drillButt.GetChild(0).GetComponent <Toggle>(); upBar = drillButt.GetChild(0).GetChild(1).GetComponent <Image>(); pBar = drillButt.GetChild(1).GetChild(1).GetComponent <Image>(); togg.interactable = false; if (PlayerPrefs.GetInt("Drill") != 3) { togg.gameObject.SetActive(false); } shake = GetComponent <CameraShake>(); bubble = transform.parent; nig = bubble.GetComponent <FishObtain>(); }
void Start() { l = FindObjectOfType <Leaderboard>(); rb = GetComponent <Rigidbody2D>(); anim = GetComponent <Animator>(); nine = LBoys[9].GetComponent <Animator>(); bub = GetComponent <SpriteRenderer>(); shield = transform.GetChild(1).GetComponent <SpriteRenderer>(); fishObtain = GetComponent <FishObtain>(); AudioSource[] sounds = go.GetComponents <AudioSource>(); shock = sounds[0]; highScore = PlayerPrefs.GetInt("High Score", 0); obtain = LBoys[8].GetComponent <AudioSource>(); switch (PlayerPrefs.GetInt("Launcher", 1)) { case 1: startDepth = 100; break; case 2: startDepth = 200; break; case 3: startDepth = 500; break; case 4: startDepth = 1000; break; } sti = FindObjectOfType <Interstitial>(); }
void Start() { rb = GetComponent <Rigidbody2D>(); ob = FindObjectOfType <Obtainable>(); fo = FindObjectOfType <FishObtain>(); }