void Start()
    {
        PU.enabled     = false;
        powerUpEnabled = false;
        togg           = PU.transform.parent.GetComponent <Toggle>();

        fishObtain = GetComponent <FishObtain>();

        sounds = overlay.GetComponents <AudioSource>();

        bar    = PUBox.transform.GetChild(2).GetComponent <Image>();
        shield = transform.GetChild(1).gameObject;
    }
Example #2
0
    void Start()
    {
        drill = GetComponents <AudioSource>()[0];
        rock  = GetComponents <AudioSource>()[1];
        rape  = GetComponents <AudioSource>()[2];

        togg              = drillButt.GetChild(0).GetComponent <Toggle>();
        upBar             = drillButt.GetChild(0).GetChild(1).GetComponent <Image>();
        pBar              = drillButt.GetChild(1).GetChild(1).GetComponent <Image>();
        togg.interactable = false;

        if (PlayerPrefs.GetInt("Drill") != 3)
        {
            togg.gameObject.SetActive(false);
        }

        shake = GetComponent <CameraShake>();

        bubble = transform.parent;
        nig    = bubble.GetComponent <FishObtain>();
    }
Example #3
0
    void Start()
    {
        l      = FindObjectOfType <Leaderboard>();
        rb     = GetComponent <Rigidbody2D>();
        anim   = GetComponent <Animator>();
        nine   = LBoys[9].GetComponent <Animator>();
        bub    = GetComponent <SpriteRenderer>();
        shield = transform.GetChild(1).GetComponent <SpriteRenderer>();

        fishObtain = GetComponent <FishObtain>();

        AudioSource[] sounds = go.GetComponents <AudioSource>();
        shock = sounds[0];

        highScore = PlayerPrefs.GetInt("High Score", 0);

        obtain = LBoys[8].GetComponent <AudioSource>();

        switch (PlayerPrefs.GetInt("Launcher", 1))
        {
        case 1:
            startDepth = 100;
            break;

        case 2:
            startDepth = 200;
            break;

        case 3:
            startDepth = 500;
            break;

        case 4: startDepth = 1000;
            break;
        }

        sti = FindObjectOfType <Interstitial>();
    }
Example #4
0
 void Start()
 {
     rb = GetComponent <Rigidbody2D>();
     ob = FindObjectOfType <Obtainable>();
     fo = FindObjectOfType <FishObtain>();
 }