Example #1
0
    // Use this for initialization
    void Start()
    {
        currentX = firstX;
        currentY = firstY;
        library  = GameObject.FindGameObjectWithTag("GameManager").GetComponent <FishLibrary>();

        foreach (Fish fish in library.fish)
        {
            Image gallery = Instantiate(basic);
            gallery.transform.SetParent(GameObject.FindGameObjectWithTag("Gallery").transform, false);

            gallery.transform.localPosition = new Vector3(currentX, currentY, 0);

            currentX += 50;

            if (currentX > 300)
            {
                currentX  = firstX;
                currentY += 50;
            }

            gallery.sprite = fish.GetComponent <Fish>().picture;
        }

        GameObject.FindGameObjectWithTag("Gallery").SetActive(false);
    }
Example #2
0
 // Use this for initialization
 void Start()
 {
     ActivateStage(currentStage);
     school           = GetComponent <FishLibrary>();
     results          = GetComponent <DisplayResults>();
     casting          = GetComponent <CastRod>();
     catching         = GetComponent <CatchFish>();
     casting.enabled  = false;
     catching.enabled = false;
 }