Example #1
0
    void Update()
    {
        bool destroy = false;

        for (int t = 0; t < fishGenerator.fishes.Count; t++)
        {
            if (fishGenerator.sqrDistanceFromPointToPoint(fishGenerator.fishes[t].transform.position, transform.position)
                < pickUpRadius * pickUpRadius)
            {
                destroy = true;
                break;
            }
        }

        if (destroy)
        {
            for (int i = 0; i < fishCount; i++)
            {
                GameObject newFish = Instantiate(fishGenerator.fish, transform.position
                                                 + new Vector3(Random.Range(-0.5f, 0.5f), Random.Range(-0.5f, 0.5f), Random.Range(-0.5f, 0.5f))
                                                 , Quaternion.identity);
                newFish.GetComponent <FishMind>().SetFishGenerator(fishGenerator);
                newFish.GetComponent <SpriteRenderer>().sortingOrder = Random.Range(10, 39);
                fishGenerator.fishes.Add(newFish.GetComponent <FishMind>());
            }
            Destroy(gameObject);
        }

        transform.position += Vector3.right * speed * Time.deltaTime;

        if (((float)Screen.width / Screen.height) * fishGenerator.cameraSize + 10 < transform.position.x)
        {
            Destroy(gameObject);
        }
    }
Example #2
0
    void FixedUpdate()
    {
        if (!getTarget)
        {
            Vector3 target    = fishGenerator.FindCentreOfMassOfFishes();
            Vector3 direction = (target - transform.position).normalized;
            float   angle     = Mathf.Atan2(direction.y, direction.x) * Mathf.Rad2Deg;
            transform.rotation = Quaternion.AngleAxis(angle, transform.forward);

            targetPosition += direction * speed * Time.fixedDeltaTime;
            Vector3 vectorToMove = Vector3.Lerp(transform.position, targetPosition, smoothing);
            rigidbody.MovePosition(vectorToMove);

            if (fishGenerator.sqrDistanceFromPointToPoint(transform.position, target)
                < getTargetRadius * getTargetRadius)
            {
                getTarget = true;
            }
        }
        else
        {
            Vector3 targetVector = transform.position + transform.right * speed * Time.fixedDeltaTime;
            Debug.Log(transform.right);
            rigidbody.MovePosition(targetVector);
        }

        if (fishGenerator.sqrDistanceFromPointToPoint(transform.position, Vector3.zero)
            > deathRadius)
        {
            Destroy(gameObject);
        }

        for (int t = 0; t < fishGenerator.fishes.Count; t++)
        {
            if (fishGenerator.sqrDistanceFromPointToPoint(fishGenerator.fishes[t].transform.position, transform.position)
                < pickUpRadius * pickUpRadius)
            {
                FishMind fishMind = fishGenerator.fishes[t];
                fishGenerator.fishes.Remove(fishMind);
                Destroy(fishMind.gameObject);
            }
        }
    }