Example #1
0
 void Damage(FishBase enemy)
 {
     if (enemy.Team != Team)
     {
         Param.Hp -= enemy.Param.Attack;
         Emotion.AddAngry(Param.Aggressive - enemy.Param.Attack);
         Target = enemy.gameObject;
     }
 }
Example #2
0
    /// <summary>
    /// 敵との接触
    /// </summary>
    void CheckHitEnemy(Collider2D collision, UnityAction <FishBase> cb, bool isStay = false)
    {
        FishBase enemy = collision.gameObject.GetComponent <FishBase>();

        if (enemy != null)
        {
            cb(enemy);
        }

        if (!isStay)
        {
            OnHitEnemy(enemy);
        }
    }
Example #3
0
 protected override void OnHitEnemy(FishBase enemy)
 {
 }
Example #4
0
 protected abstract void OnHitEnemy(FishBase enemy);
Example #5
0
 void KnockBack(FishBase enemy)
 {
     _rigidbody.velocity += (Vector2)(transform.position - (enemy.transform.position)).normalized * (enemy.Param.Attack);
 }
 private void Awake()
 {
     _fish = GetComponent <FishBase>();
 }