public override void SendActivatePickupEvent(int pickupIdx, int pickupType, int pickupTime, int effectTime) { switch (pickupType) { case 0: FirstUse.DoAction(FirstUse.Frame.RequiredAction.Pickup_Shield); break; case 1: FirstUse.DoAction(FirstUse.Frame.RequiredAction.Pickup_Damage); break; case 2: FirstUse.DoAction(FirstUse.Frame.RequiredAction.Pickup_Invis); break; case 3: FirstUse.DoAction(FirstUse.Frame.RequiredAction.Pickup_Speed); break; case 6: FirstUse.DoAction(FirstUse.Frame.RequiredAction.Pickup_Rocket); break; case 5: FirstUse.DoAction(FirstUse.Frame.RequiredAction.Pickup_HelixCannon); break; case 4: FirstUse.DoAction(FirstUse.Frame.RequiredAction.Pickup_Longshot); break; } activatePickup(pickupIdx, pickupType, GameData.MyPlayerId - 1); }
public Vector2 Calculate() { Vector2 result = default(Vector2); result.x = FirstUse.Calculate(_x); result.y = FirstUse.Calculate(_y); return(result); }
public Rect Calculate() { Rect result = default(Rect); result.x = FirstUse.Calculate(x); result.y = FirstUse.Calculate(y); result.width = FirstUse.Calculate(width); result.height = FirstUse.Calculate(height); return(result); }
public override void SendMyGrenadePosition(Vector3 pos, float angle, int num, int type) { WeaponScript weaponScript = null; if (myGamePlayer.weapon != null && (bool)(weaponScript = myGamePlayer.weapon.GetComponent <WeaponScript>()) && weaponScript.totalBullets == 1) { weaponScript.totalBullets = weaponScript.clipSize + 1; } Player player = myPlayer.GetComponent("Player") as Player; player.ThrowGrenade(pos, angle, type, GrenadeIDcounter++); FirstUse.DoAction(FirstUse.Frame.RequiredAction.ThrowGrenade); }
private void Start() { TextScroll = 0f; StartCoroutine(UpdateScreenSpace()); mInstance = this; Frame[] array = mFrames; foreach (Frame frame in array) { frame.mText = frame.mText.Replace("[factionname]", GameData.getFactionDisplayName(GameData.MyFactionId)); frame.mText = frame.mText.Replace("[exosuit]", GameData.getExosuit(GameData.MySuitID).mSuitName); } base.gameObject.AddComponent <AudioSource>(); StartCoroutine(SendAvatarMessageSound()); myLabel = null; }
public override void SendMyShotPosition(Vector3 pos, float angle, float angleIncrement, float distance) { Vector2 point = Input.mousePosition; point.y = (float)Screen.height - point.y; WeaponScript weaponScript = null; if (myGamePlayer.weapon != null && (bool)(weaponScript = myGamePlayer.weapon.GetComponent <WeaponScript>()) && weaponScript.totalBullets == 1) { weaponScript.totalBullets = weaponScript.clipSize + 1; } Rect groupPos = FirstUse.mInstance.GetGroupPos(); groupPos.y += groupPos.height - FirstUse.mInstance.GetFrame().mBoxSize.y; groupPos.height = FirstUse.mInstance.GetFrame().mBoxSize.y; if (!groupPos.Contains(point)) { FirstUse.DoAction(FirstUse.Frame.RequiredAction.Shoot); myGamePlayer.remoteShoot(pos, angle, angleIncrement, 0); } }
private IEnumerator TutorialUpdate() { while (!allPlayersSpawned) { yield return(new WaitForEndOfFrame()); } Object.Destroy(GameObject.Find("TT_Glass")); Object.Destroy(GameObject.Find("TT_Chamber_Glass")); sfs = null; SendChangeWeapon(5); myGamePlayer.armAngle = 0.4f; myGamePlayer.SetSuit(1); myGamePlayer.mRegenGrenade = true; myGamePlayer.healthCurrent = myGamePlayer.healthMax; mHUD.setMaxHealth(myGamePlayer.healthCurrent); mHUD.setCurrentHealth(myGamePlayer.healthCurrent); mHUD.setTargetHealth(myGamePlayer.healthCurrent); while (FirstUse.mInstance == null) { yield return(new WaitForEndOfFrame()); } FirstUse.Frame CurrentFrame = FirstUse.mInstance.GetFrame(); while (CurrentFrame != null) { CurrentFrame = FirstUse.mInstance.GetFrame(); if (CurrentFrame.mCharImage != FirstUse.Frame.CharacterImage.None) { myGamePlayer.bDisableControl = true; } else if (myGamePlayer.bDisableControl) { StartCoroutine(DelayRelease(0.25f)); } if (bCanUseGrenades) { if (myGamePlayer.mNumGrenades == 0) { myGamePlayer.mNumGrenades = myGamePlayer.mMaxGrenades; } } else { myGamePlayer.mNumGrenades = 0; } myPlayer.gameObject.SendMessage("ResetHelp", false); if (CurrentFrame.mContextualHelp != 0) { myPlayer.gameObject.SendMessage(CurrentFrame.mContextualHelp.ToString()); } switch (CurrentFrame.mAction) { case FirstUse.Frame.RequiredAction.Waypoint: { Rect FocusRect = CurrentFrame.mFocusRect.Calculate(); Vector3 Waypoint = new Vector3(FocusRect.x, FocusRect.y, 0f); float x = Waypoint.x; Vector3 position = myPlayer.transform.position; if (Mathf.Abs(x - position.x) < 5f) { FirstUse.DoAction(FirstUse.Frame.RequiredAction.Waypoint); } break; } case FirstUse.Frame.RequiredAction.Waypoint_Area: { Rect FocusRect2 = CurrentFrame.mFocusRect.Calculate(); Vector3 Waypoint2 = new Vector3(FocusRect2.x, FocusRect2.y, 0f); if ((Waypoint2 - myPlayer.transform.position).sqrMagnitude < 2500f) { FirstUse.DoAction(FirstUse.Frame.RequiredAction.Waypoint_Area); } break; } case FirstUse.Frame.RequiredAction.Do_Capture: if (CurrentFrame.ActionCount > 0) { CurrentFrame.ActionCount--; int toPass = 0; myPlayer.SendMessage("Captured", toPass); GamePlay.messageTimer = 500000f; if (!CurrentFrame.mNextButton) { FirstUse.DoAction(FirstUse.Frame.RequiredAction.Do_Capture); } } break; case FirstUse.Frame.RequiredAction.Do_Shutdown: GameData.MyTutorialStep = 4; TutorialTriggers.SendMessageUpwards("NoSound"); QuitGame(0); break; case FirstUse.Frame.RequiredAction.Do_Release: GamePlay.messageTimer = 0f; myPlayer.SendMessage("Released"); if (!CurrentFrame.mNextButton) { FirstUse.DoAction(FirstUse.Frame.RequiredAction.Do_Release); } myGamePlayer.StopInvincible(); break; case FirstUse.Frame.RequiredAction.Pickup_Rocket: myGamePlayer.mSpecialWeaponCooldownTimer = 0f; mHUD.ClearTimers(); if (myGamePlayer.weaponIdx == 6 || myGamePlayer.weaponIdx == 7) { SendChangeWeapon(1); } break; case FirstUse.Frame.RequiredAction.Pickup_Longshot: myGamePlayer.mSpecialWeaponCooldownTimer = 0f; mHUD.ClearTimers(); if (myGamePlayer.weaponIdx == 6 || myGamePlayer.weaponIdx == 8) { SendChangeWeapon(1); } break; case FirstUse.Frame.RequiredAction.Pickup_HelixCannon: myGamePlayer.mSpecialWeaponCooldownTimer = 0f; mHUD.ClearTimers(); if (myGamePlayer.weaponIdx == 8 || myGamePlayer.weaponIdx == 7) { SendChangeWeapon(1); } break; case FirstUse.Frame.RequiredAction.Obstacle_1: case FirstUse.Frame.RequiredAction.Obstacle_2: case FirstUse.Frame.RequiredAction.Obstacle_3: case FirstUse.Frame.RequiredAction.Obstacle_4: case FirstUse.Frame.RequiredAction.Obstacle_5: case FirstUse.Frame.RequiredAction.Obstacle_6: case FirstUse.Frame.RequiredAction.Obstacle_7: case FirstUse.Frame.RequiredAction.Obstacle_8: { int ID = (int)(CurrentFrame.mAction - 26 + 1); Transform Obstacle = TutorialTriggers.transform.FindChild("Obstacle" + ID); if (Obstacle != null) { bool bCompleted = true; foreach (Transform child in Obstacle) { if (child != Obstacle && child.gameObject.active) { bCompleted = false; break; } } if (bCompleted) { FirstUse.DoAction(CurrentFrame.mAction); } } break; } case FirstUse.Frame.RequiredAction.Give_Weapon: SendChangeWeapon(int.Parse(CurrentFrame.mActionSpecific)); FirstUse.DoAction(FirstUse.Frame.RequiredAction.Give_Weapon); break; case FirstUse.Frame.RequiredAction.Deactivate_GameObject: { Transform Target2 = TutorialTriggers.transform.Find(CurrentFrame.mActionSpecific); if (Target2 != null) { Target2.gameObject.SetActiveRecursively(state: false); } FirstUse.DoAction(FirstUse.Frame.RequiredAction.Deactivate_GameObject); break; } case FirstUse.Frame.RequiredAction.Activate_GameObject: { Transform Target = TutorialTriggers.transform.Find(CurrentFrame.mActionSpecific); if (Target != null) { Target.gameObject.SetActiveRecursively(state: true); } FirstUse.DoAction(FirstUse.Frame.RequiredAction.Activate_GameObject); break; } case FirstUse.Frame.RequiredAction.SetGrenadesActive: bCanUseGrenades = bool.Parse(CurrentFrame.mActionSpecific); FirstUse.DoAction(FirstUse.Frame.RequiredAction.SetGrenadesActive); break; } yield return(0); } }
private void OnGUI() { curhover = ((Event.current.type != EventType.Repaint) ? lastHover : string.Empty); GUIUtil.GUIEnabled = true; GUI.BeginGroup(new Rect(screenSpace.x, screenSpace.y, 100000f, 200000f)); GUI.skin = mSharedSkin; GUI.depth = 5; string str = (GameData.MyPlayStatus <= 1) ? "Guest " : string.Empty; str = str + " " + GameData.getFactionDisplayName(GameData.MyFactionId); GUIUtil.mInstance.mModelRenderer.transform.rotation = Quaternion.identity; switch (NavState) { case 0: SetSuitTransform(tabhome.ModelTransform); tabhome.showTab(screenSpace); break; case 1: SetSuitTransform(tabshowcase.mSuitInspector.ModelTransforms[0]); tabshowcase.showTab(screenSpace); break; } GUI.color = Color.white; GUI.DrawTexture(new Rect(0f, 0f, screenSpace.width, 5f), Border); GUI.DrawTexture(new Rect(0f, screenSpace.height - 24f, screenSpace.width, 24f), Border); GUI.DrawTexture(new Rect(0f, 0f, 5f, screenSpace.height), Border); GUI.DrawTexture(new Rect(screenSpace.width - 5f, 0f, 5f, screenSpace.height), Border); GUIUtil.GUIEnableOverride(bEnable: true); GUI.Box(new Rect(FlagPos - 43.5f, 5f, 257f, 20f), GameData.getFactionDisplayName(GameData.MyFactionId).ToUpper(), "FactionFlagTop"); GUIUtil.GUIEnable(bEnable: true); GUI.BeginGroup(new Rect(screenSpace.width - (float)XPCreditsImg.width, screenSpace.height - (float)XPCreditsImg.height, XPCreditsImg.width, XPCreditsImg.height)); GUI.DrawTexture(new Rect(0f, 0f, XPCreditsImg.width, XPCreditsImg.height), XPCreditsImg); GUI.Label(new Rect(0f, 0f, XPCreditsImg.width, XPCreditsImg.height), GameData.MyTotalCredits.ToString(), "Credits"); if (GameData.MyLevel == 50) { GUI.Box(new Rect(10f, 72f, 243f, 26f), GUIContent.none, "MaxLevel"); } else { GUI.Box(new Rect(12f, 74f, 50f + Mathf.Max(0f, 150f * (((float)GameData.MyTotalXP - (float)GameData.getExpNeededForLevel(GameData.MyLevel)) / (float)(GameData.getExpNeededForLevel(GameData.MyLevel + 1) - GameData.getExpNeededForLevel(GameData.MyLevel)))), 22f), GUIContent.none, "XPBar"); GUI.Label(new Rect(0f, 0f, XPCreditsImg.width, XPCreditsImg.height), GameData.MyLevel.ToString(), "MyLevel"); GUI.Label(new Rect(0f, 0f, XPCreditsImg.width, XPCreditsImg.height), (GameData.MyLevel + 1).ToString(), "NextLevel"); } GUI.EndGroup(); GUI.BeginGroup(new Rect(0f, screenSpace.height - (float)PlayerImgBG.height, PlayerImgBG.width, PlayerImgBG.height)); GUI.DrawTexture(new Rect(0f, 0f, PlayerImgBG.width, PlayerImgBG.height), PlayerImgBG); if (avatarTexture != null) { GUI.DrawTexture(new Rect(4f, PlayerImgBG.height - 47, 43f, 43f), avatarTexture); } else { avatarTexture = (Resources.Load("HUD/avatar/" + GameHUD.avatar_images[GameData.MySuitID - 1]) as Texture2D); } GUI.EndGroup(); GUI.BeginGroup(new Rect(0f, 0f, NavButtonsBG.width + 100, NavButtonsBG.height)); GUI.DrawTexture(new Rect(NavIndicator, 37.5f, 87f, 79f), NavStateImg[(GameData.MyFactionId - 1) * 2 + NavState]); GUI.DrawTexture(new Rect(0f, 0f, NavButtonsBG.width, NavButtonsBG.height), NavButtonsBG); switch (GUIUtil.CustomButton(NavButtonTris, new Rect(6f, 5f, 81f, 72f), GUIContent.none, "Home" + GameData.MyFactionId)) { case GUIUtil.GUIState.Click: curhover = "Home"; GUIUtil.PlayGUISound(GUIUtil.GUISoundClips.TT_Global_Button_Press); DoTransition(0); break; case GUIUtil.GUIState.Hover: case GUIUtil.GUIState.Active: if (Event.current.type == EventType.Repaint) { curhover = "Home"; if (lastHover != curhover) { GUIUtil.PlayGUISound(GUIUtil.GUISoundClips.TT_Global_Button_Over); } } break; } switch (GUIUtil.CustomButton(NavButtonTris, new Rect(6f, 80f, 81f, 72f), GUIContent.none, "Hangar" + GameData.MyFactionId)) { case GUIUtil.GUIState.Click: curhover = "Hangar"; GUIUtil.PlayGUISound(GUIUtil.GUISoundClips.TT_Global_Button_Press); DoTransition(1); FirstUse.DoAction(FirstUse.Frame.RequiredAction.Open_Showcase); break; case GUIUtil.GUIState.Hover: case GUIUtil.GUIState.Active: if (Event.current.type == EventType.Repaint) { curhover = "Hangar"; if (lastHover != curhover) { GUIUtil.PlayGUISound(GUIUtil.GUISoundClips.TT_Global_Button_Over); } } break; } GUI.EndGroup(); GUI.BeginGroup(new Rect(screenSpace.width - (float)PlayButtonBG.width, 0f, PlayButtonBG.width, PlayButtonBG.height)); GUI.DrawTexture(new Rect(0f, 0f, PlayButtonBG.width, PlayButtonBG.height), PlayButtonBG); int num = (int)(Time.realtimeSinceStartup * 24f) % animmod; switch (GUIUtil.CustomButton(PlayButtonTris, new Rect(8f, 4f, 195f, 51f), GUIContent.none, "Battle" + GameData.MyFactionId)) { case GUIUtil.GUIState.Inactive: case (GUIUtil.GUIState) 3: case (GUIUtil.GUIState) 5: GUI.DrawTexture(new Rect(8f, 4f, 195f, 51f), BattleText); break; case GUIUtil.GUIState.None: if (num < 20) { GUI.color = ((GameData.MyFactionId != 1) ? new Color(0.8f, 0.8f, 0.8f) : Color.yellow); GUI.DrawTexture(new Rect(6f, 4f, 174f, 50f), BattleButtonAnimFrames[num]); GUI.color = Color.white; } GUI.DrawTexture(new Rect(8f, 4f, 195f, 51f), BattleText); break; case GUIUtil.GUIState.Active: if (num < 20) { GUI.color = ((GameData.MyFactionId != 1) ? new Color(0.48f, 0.49f, 0.22f) : new Color(0.73f, 0.19f, 0.09f)); GUI.DrawTexture(new Rect(6f, 4f, 174f, 50f), BattleButtonAnimFrames[num]); GUI.color = Color.white; } GUI.DrawTexture(new Rect(8f, 4f, 195f, 51f), BattleText); break; case GUIUtil.GUIState.Hover: if (Event.current.type == EventType.Repaint) { curhover = "Battle"; if (lastHover != curhover) { GUIUtil.PlayGUISound(GUIUtil.GUISoundClips.TT_Global_Button_Over); } if (num < 20) { GUI.color = ((GameData.MyFactionId != 1) ? new Color(0.48f, 0.49f, 0.22f) : new Color(0.73f, 0.19f, 0.09f)); GUI.DrawTexture(new Rect(6f, 4f, 174f, 50f), BattleButtonAnimFrames[num]); GUI.color = Color.white; } GUI.color = Color.black; GUI.DrawTexture(new Rect(8f, 4f, 195f, 51f), BattleText); GUI.color = Color.white; } break; case GUIUtil.GUIState.Click: curhover = "Battle"; GUIUtil.PlayGUISound(GUIUtil.GUISoundClips.TT_Global_Button_Press); battleType = 1; m_networkManager.m_gameModeStr = GameMode.freeforall.ToString(); break; } GUIUtil.GUIEnable(GameData.MyPlayStatus != 1 || GameData.MATCH_MODE == GameData.Build.DEBUG); switch (GUIUtil.CustomButton(PlayButtonTris, new Rect(176f, 4f, 195f, 51f), GUIContent.none, "TeamBattle" + GameData.MyFactionId)) { case GUIUtil.GUIState.Inactive: case (GUIUtil.GUIState) 3: case (GUIUtil.GUIState) 5: GUI.DrawTexture(new Rect(176f, 4f, 195f, 51f), TeamBattleText); break; case GUIUtil.GUIState.None: GUI.color = ((GameData.MyFactionId != 1) ? new Color(0.8f, 0.8f, 0.8f) : Color.yellow); if (num < 20) { GUI.DrawTexture(new Rect(175f, 4f, 174f, 50f), BattleButtonAnimFrames[num]); } if (num >= 7 && num < 25) { GUI.DrawTexture(new Rect(158f, 4f, 174f, 50f), BattleButtonAnimFrames[num - 5]); } if (num >= 14 && num < 30) { GUI.DrawTexture(new Rect(141f, 4f, 174f, 50f), BattleButtonAnimFrames[num - 10]); } GUI.color = Color.white; GUI.DrawTexture(new Rect(176f, 4f, 195f, 51f), TeamBattleText); break; case GUIUtil.GUIState.Active: GUI.color = ((GameData.MyFactionId != 1) ? new Color(0.48f, 0.49f, 0.22f) : new Color(0.73f, 0.19f, 0.09f)); if (num < 20) { GUI.DrawTexture(new Rect(175f, 4f, 174f, 50f), BattleButtonAnimFrames[num]); } if (num >= 7 && num < 25) { GUI.DrawTexture(new Rect(158f, 4f, 174f, 50f), BattleButtonAnimFrames[num - 5]); } if (num >= 14 && num < 30) { GUI.DrawTexture(new Rect(141f, 4f, 174f, 50f), BattleButtonAnimFrames[num - 10]); } GUI.color = Color.white; GUI.DrawTexture(new Rect(176f, 4f, 195f, 51f), TeamBattleText); break; case GUIUtil.GUIState.Hover: if (Event.current.type == EventType.Repaint) { curhover = "TeamBattle"; if (lastHover != curhover) { GUIUtil.PlayGUISound(GUIUtil.GUISoundClips.TT_Global_Button_Over); } GUI.color = ((GameData.MyFactionId != 1) ? new Color(0.48f, 0.49f, 0.22f) : new Color(0.73f, 0.19f, 0.09f)); if (num < 20) { GUI.DrawTexture(new Rect(175f, 4f, 174f, 50f), BattleButtonAnimFrames[num]); } if (num >= 7 && num < 25) { GUI.DrawTexture(new Rect(158f, 4f, 174f, 50f), BattleButtonAnimFrames[num - 5]); } if (num >= 14 && num < 30) { GUI.DrawTexture(new Rect(141f, 4f, 174f, 50f), BattleButtonAnimFrames[num - 10]); } GUI.color = Color.black; GUI.DrawTexture(new Rect(176f, 4f, 195f, 51f), TeamBattleText); GUI.color = Color.white; } break; case GUIUtil.GUIState.Click: curhover = "TeamBattle"; GUIUtil.PlayGUISound(GUIUtil.GUISoundClips.TT_Global_Button_Press); battleType = 2; m_networkManager.m_gameModeStr = GameMode.team.ToString(); break; } GUIUtil.GUIEnable(bEnable: true); GUI.EndGroup(); GUI.Box(new Rect(50f, screenSpace.height - 20f, screenSpace.width - 55f, 16f), GameData.MyDisplayName.ToUpper(), "NameBanner" + GameData.MyFactionId); GUI.Box(new Rect(screenSpace.width - 124f, screenSpace.height - 20f, 4f, 16f), GUIContent.none, "Separator"); GUI.Box(new Rect(screenSpace.width - 243f, screenSpace.height - 20f, 4f, 16f), GUIContent.none, "Separator"); switch (GUIUtil.Toggle(new Rect(screenSpace.width - 120f, screenSpace.height - 20f, 115f, 16f), GameData.MyFactionId == 2, GUIContent.none, "FullScreen")) { case GUIUtil.GUIState.Click: case (GUIUtil.GUIState) 24: case (GUIUtil.GUIState) 40: curhover = "FullScreen"; GUIUtil.PlayGUISound(GUIUtil.GUISoundClips.TT_Global_Button_Press); if (Screen.fullScreen) { Screen.SetResolution(900, 600, fullscreen: false); } else { Screen.SetResolution(Screen.currentResolution.width, Screen.currentResolution.height, fullscreen: true); } break; case GUIUtil.GUIState.Hover: case (GUIUtil.GUIState) 18: case (GUIUtil.GUIState) 20: case (GUIUtil.GUIState) 34: case (GUIUtil.GUIState) 36: if (Event.current.type == EventType.Repaint) { curhover = "FullScreen"; if (lastHover != curhover) { GUIUtil.PlayGUISound(GUIUtil.GUISoundClips.TT_Global_Button_Over); } } break; } switch (GUIUtil.Toggle(new Rect(screenSpace.width - 239f, screenSpace.height - 20f, 115f, 16f), GameData.MyFactionId == 2, GUIContent.none, "Options")) { case GUIUtil.GUIState.Click: case (GUIUtil.GUIState) 24: case (GUIUtil.GUIState) 40: curhover = "Options"; GUIUtil.PlayGUISound(GUIUtil.GUISoundClips.TT_Global_Button_Press); DynamicOptions.bDrawing = true; FirstUse.DoAction(FirstUse.Frame.RequiredAction.Open_Options); break; case GUIUtil.GUIState.Hover: case (GUIUtil.GUIState) 18: case (GUIUtil.GUIState) 20: case (GUIUtil.GUIState) 34: case (GUIUtil.GUIState) 36: if (Event.current.type == EventType.Repaint) { curhover = "Options"; if (lastHover != curhover) { GUIUtil.PlayGUISound(GUIUtil.GUISoundClips.TT_Global_Button_Over); } } break; } if (bAllowSocial) { GUI.Box(new Rect(screenSpace.width - 362f, screenSpace.height - 20f, 4f, 16f), GUIContent.none, "Separator"); switch (GUIUtil.Toggle(new Rect(screenSpace.width - 358f, screenSpace.height - 20f, 115f, 16f), GameData.MyFactionId == 2, GUIContent.none, "Friends")) { case GUIUtil.GUIState.Click: case (GUIUtil.GUIState) 24: case (GUIUtil.GUIState) 40: curhover = "Friends"; GUIUtil.PlayGUISound(GUIUtil.GUISoundClips.TT_Global_Button_Press); bDrawFriends = !bDrawFriends; FirstUse.DoAction(FirstUse.Frame.RequiredAction.Open_Options); break; case GUIUtil.GUIState.Hover: case (GUIUtil.GUIState) 18: case (GUIUtil.GUIState) 20: case (GUIUtil.GUIState) 34: case (GUIUtil.GUIState) 36: if (Event.current.type == EventType.Repaint) { curhover = "Friends"; if (lastHover != curhover) { GUIUtil.PlayGUISound(GUIUtil.GUISoundClips.TT_Global_Button_Over); } } break; } } if (battleType > 0 && !m_connected) { GameObject gameObject = GameObject.Find("Tracker"); TrackerScript trackerScript = gameObject.GetComponent("TrackerScript") as TrackerScript; GameData.ConsecutiveGames = 0; trackerScript.AddMetric((battleType != 1) ? TrackerScript.Metric.REQUEST_TEAM_BATTLE : TrackerScript.Metric.REQUEST_BATTLE); trackerScript.updateMetricStats(); GameData.BattleType = battleType; GameData.IsChooserActive = false; Debug.Log("requesting battletype " + battleType); Connect(); } GUI.EndGroup(); if (m_DrawHolidayEvent != null) { m_DrawHolidayEvent(); } if (m_isLogin) { GUI.Label(new Rect(10f, 90f, 90f, 100f), "TegId: "); GameData.MyTEGid = GUI.TextField(new Rect(100f, 90f, 150f, 20f), GameData.MyTEGid); GUI.Label(new Rect(270f, 90f, 90f, 100f), "AuthId: "); GameData.MyAuthid = GUI.TextField(new Rect(370f, 90f, 200f, 20f), GameData.MyAuthid); GameData.MyPlayStatus = 3; } GUI.DrawTexture(BlackBox1, GUI.skin.GetStyle("blackbox").normal.background); GUI.DrawTexture(BlackBox2, GUI.skin.GetStyle("blackbox").normal.background); if (bAllowSocial && bDrawFriends && !DynamicOptions.bDrawing) { FriendsWindow.x = screenSpace.width - 358f; FriendsWindow.y = screenSpace.height - FriendsWindow.height - 27f; GUI.Window(1700, FriendsWindow, DrawFriendsList, GUIContent.none); } lastHover = curhover; }
private void DoWindow(int id) { curhover = ((Event.current.type != EventType.Repaint) ? lastHover : string.Empty); GUI.skin = mSharedSkin; if (mSetInputIndex != -1) { GUIUtil.GUIEnable(bEnable: false); } GUI.Label(new Rect(width / 2f - 125f, 5f, 250f, 30f), "OPTIONS MENU", "OptionsLabel"); bool gUIEnabled = GUIUtil.GUIEnabled; if (GameData.CurPlayState == GameData.PlayState.GAME_STARTED || GameData.CurPlayState == GameData.PlayState.GAME_IS_PLAYING) { GUIUtil.GUIEnableOverride(bEnable: false); } GUI.BeginGroup(ControlsRect, "CONTROLS", "OptionsBase"); for (int i = 0; i < mControlNames.Length; i++) { Rect position = new Rect(5f, 5 + i * 40, ControlsRect.width - 10f, 35f); if (mSetInputIndex == i) { GUI.color = Color.white; if (Input.GetKeyUp(KeyCode.Escape)) { break; } for (int j = 0; j < 410; j++) { if (!Input.GetKeyUp((KeyCode)j)) { continue; } GameData.mGameSettings.mControlValues[mSetInputIndex] = (KeyCode)j; for (int k = 0; k < GameData.mGameSettings.mControlValues.Length; k++) { if (k != mSetInputIndex && GameData.mGameSettings.mControlValues[k] == GameData.mGameSettings.mControlValues[mSetInputIndex]) { GameData.mGameSettings.mControlValues[k] = KeyCode.None; } } mSetInputIndex = -1; SaveOptions(); break; } GUI.color = Color.white; bool gUIEnabled2 = GUIUtil.GUIEnabled; GUIUtil.GUIEnableOverride(bEnable: true); Rect position2 = new Rect(position.x - 5f, position.y - 45f, position.width + 10f, position.height + 50f); GUI.Box(position2, "SET CONTROL", "MapKeyFrame"); GUI.Label(position2, "PRESS ANY BUTTON TO SET AS INPUT", "MapKeyInstructions"); GUIUtil.GUIEnableOverride(gUIEnabled2); } else if (GameData.mGameSettings.mControlValues[i] == KeyCode.None) { GUI.color = Color.red; } else { GUI.color = Color.white; } GUI.BeginGroup(position); if (!GUI.enabled) { GUI.color = Color.gray; GUI.contentColor = Color.black; } switch (GUIUtil.Button(new Rect(0f, 0f, position.width, position.height), mControlNames[i], "ControlObject")) { case GUIUtil.GUIState.Hover: case GUIUtil.GUIState.Active: if (Event.current.type == EventType.Repaint) { curhover = "Control " + i; if (lastHover != curhover) { GUIUtil.PlayGUISound(GUIUtil.GUISoundClips.TT_Global_Button_Over); } } break; case GUIUtil.GUIState.Click: GUIUtil.PlayGUISound(GUIUtil.GUISoundClips.TT_Global_Button_Press); Input.ResetInputAxes(); mSetInputIndex = i; break; } switch (GameData.mGameSettings.mControlValues[i]) { case KeyCode.Mouse0: GUI.DrawTexture(new Rect(190 - MouseButtons[0].width / 2, 35 - MouseButtons[0].height, MouseButtons[0].width, MouseButtons[0].height), MouseButtons[0]); break; case KeyCode.Mouse1: GUI.DrawTexture(new Rect(190 - MouseButtons[0].width / 2, 35 - MouseButtons[1].height, MouseButtons[1].width, MouseButtons[1].height), MouseButtons[1]); break; default: { GUIStyle style = mSharedSkin.GetStyle("KeyControl"); float minWidth = 0f; float maxWidth = 0f; string text = GameData.mGameSettings.mControlValues[i].ToString().ToUpper(); style.CalcMinMaxWidth(new GUIContent(text), out minWidth, out maxWidth); minWidth = Mathf.Max(30f, minWidth); GUI.Box(new Rect(190f - minWidth / 2f, 5f, minWidth, 25f), text, style); break; } } GUI.EndGroup(); } GUI.color = Color.white; GUI.contentColor = Color.white; switch (GUIUtil.Button(new Rect(5f, ControlsRect.height - 30f, ControlsRect.width - 10f, 25f), "RESTORE DEFAULT CONTROLS", "KeyControl")) { case GUIUtil.GUIState.Hover: case GUIUtil.GUIState.Active: if (Event.current.type == EventType.Repaint) { curhover = "RESTORE DEFAULT CONTROLS"; if (lastHover != curhover) { GUIUtil.PlayGUISound(GUIUtil.GUISoundClips.TT_Global_Button_Over); } } break; case GUIUtil.GUIState.Click: GUIUtil.PlayGUISound(GUIUtil.GUISoundClips.TT_Global_Button_Press); GameData.mGameSettings.mControlValues = (KeyCode[])mDefaultControls.Clone(); SaveOptions(); break; } GUI.EndGroup(); GUIUtil.GUIEnableOverride(gUIEnabled); didrepeat = (Event.current.type != EventType.Repaint && clickRepeat); GUI.BeginGroup(SoundRect, "SOUND", "OptionsBase"); GUI.Label(new Rect(0f, 5f, SoundRect.width, 15f), "SOUND EFFECTS VOLUME", "OptionsInfo"); float num = DrawSlider(SoundRect, GameData.mGameSettings.mSoundVolume); if (num != GameData.mGameSettings.mSoundVolume) { num = Mathf.Clamp(num, 0f, 1f); GameData.mGameSettings.mSoundVolume = num; GameData.ApplySoundSettings(); SaveOptions(); } GUI.EndGroup(); GUI.BeginGroup(MusicRect, GUIContent.none, "OptionsBase"); GUI.Label(new Rect(0f, 5f, MusicRect.width, 15f), "MUSIC VOLUME", "OptionsInfo"); float num2 = DrawSlider(MusicRect, GameData.mGameSettings.mMusicVolume); if (num2 != GameData.mGameSettings.mMusicVolume) { num2 = Mathf.Clamp(num2, 0f, 1f); GameData.mGameSettings.mMusicVolume = num2; GameData.ApplyMusicSettings(); SaveOptions(); } GUI.EndGroup(); clickRepeat = didrepeat; if (Event.current.type == EventType.Repaint && !bDown) { TimeHeld = 0f; } bDown = false; GUI.BeginGroup(GraphicsRect, "GRAPHICS", "OptionsBase"); GUI.BeginGroup(new Rect(0.5f * (GraphicsRect.width - 282f), 5f, 282f, 78f), GUIContent.none, "GraphicsSliderBG"); Settings.GraphicsLevel graphicsLevel = GameData.mGameSettings.mGraphicsLevel; switch (GUIUtil.Button(new Rect(0f, 0f, 41f, 46f), GUIContent.none, GUIStyle.none)) { case GUIUtil.GUIState.Hover: case GUIUtil.GUIState.Active: if (Event.current.type == EventType.Repaint) { curhover = "Low Graphics"; if (lastHover != curhover) { GUIUtil.PlayGUISound(GUIUtil.GUISoundClips.TT_Global_Button_Over); } } break; case GUIUtil.GUIState.Click: GUIUtil.PlayGUISound(GUIUtil.GUISoundClips.TT_Global_Button_Press); graphicsLevel = Settings.GraphicsLevel.Low; break; } switch (GUIUtil.Button(new Rect(120.5f, 0f, 41f, 46f), GUIContent.none, GUIStyle.none)) { case GUIUtil.GUIState.Hover: case GUIUtil.GUIState.Active: if (Event.current.type == EventType.Repaint) { curhover = "Medium Graphics"; if (lastHover != curhover) { GUIUtil.PlayGUISound(GUIUtil.GUISoundClips.TT_Global_Button_Over); } } break; case GUIUtil.GUIState.Click: GUIUtil.PlayGUISound(GUIUtil.GUISoundClips.TT_Global_Button_Press); graphicsLevel = Settings.GraphicsLevel.Medium; break; } switch (GUIUtil.Button(new Rect(241f, 0f, 41f, 46f), GUIContent.none, GUIStyle.none)) { case GUIUtil.GUIState.Hover: case GUIUtil.GUIState.Active: if (Event.current.type == EventType.Repaint) { curhover = "High Graphics"; if (lastHover != curhover) { GUIUtil.PlayGUISound(GUIUtil.GUISoundClips.TT_Global_Button_Over); } } break; case GUIUtil.GUIState.Click: GUIUtil.PlayGUISound(GUIUtil.GUISoundClips.TT_Global_Button_Press); graphicsLevel = Settings.GraphicsLevel.High; break; } if (graphicsLevel != GameData.mGameSettings.mGraphicsLevel) { GameData.mGameSettings.mGraphicsLevel = graphicsLevel; SaveOptions(); if (GameData.CurPlayState == GameData.PlayState.GAME_STARTED || GameData.CurPlayState == GameData.PlayState.GAME_IS_PLAYING) { QualitySettings.currentLevel = (QualityLevel)GameData.mGameSettings.mGraphicsLevel; } else { QualitySettings.currentLevel = (QualityLevel)(3 + GameData.mGameSettings.mGraphicsLevel); } } GUI.Toggle(new Rect(0f, 0f, 41f, 46f), GameData.mGameSettings.mGraphicsLevel == Settings.GraphicsLevel.Low, "LOW", "GraphicsSliderButton"); GUI.Toggle(new Rect(120.5f, 0f, 41f, 46f), GameData.mGameSettings.mGraphicsLevel == Settings.GraphicsLevel.Medium, "MEDIUM", "GraphicsSliderButton"); GUI.Toggle(new Rect(241f, 0f, 41f, 46f), GameData.mGameSettings.mGraphicsLevel == Settings.GraphicsLevel.High, "HIGH", "GraphicsSliderButton"); GUI.EndGroup(); GUI.EndGroup(); GUI.BeginGroup(FullScreenRect, GUIContent.none, "OptionsBase"); bool gUIEnabled3 = GUIUtil.GUIEnabled; switch (GUIUtil.Toggle(new Rect(10f, 10f, (FullScreenRect.width - 30f) / 2f, 35f), !Screen.fullScreen, "PLAY IN BROWSER", "PlayBrowser")) { case (GUIUtil.GUIState) 18: case (GUIUtil.GUIState) 20: case (GUIUtil.GUIState) 34: case (GUIUtil.GUIState) 36: if (Event.current.type == EventType.Repaint) { curhover = "PLAY IN BROWSER"; if (lastHover != curhover) { GUIUtil.PlayGUISound(GUIUtil.GUISoundClips.TT_Global_Button_Over); } } break; case (GUIUtil.GUIState) 24: Screen.SetResolution(900, 600, fullscreen: false); break; } GUIUtil.Toggle(new Rect((FullScreenRect.width - 30f) / 2f - 25f, 17f, 28f, 21f), !Screen.fullScreen, GUIContent.none, "ScreenDongleBrowser"); GUIUtil.GUIEnableOverride(mSetInputIndex == -1 && bCanFullscreen); if (!GUI.enabled) { GUI.color = Color.gray; } switch (GUIUtil.Toggle(new Rect((FullScreenRect.width - 30f) / 2f + 20f, 10f, (FullScreenRect.width - 30f) / 2f, 35f), Screen.fullScreen, "PLAY FULLSCREEN", "PlayFullScreen")) { case (GUIUtil.GUIState) 18: case (GUIUtil.GUIState) 20: case (GUIUtil.GUIState) 34: case (GUIUtil.GUIState) 36: if (Event.current.type == EventType.Repaint) { curhover = "FULLSCREEN"; if (lastHover != curhover) { GUIUtil.PlayGUISound(GUIUtil.GUISoundClips.TT_Global_Button_Over); } } break; case (GUIUtil.GUIState) 24: Screen.SetResolution(Screen.currentResolution.width, Screen.currentResolution.height, fullscreen: true); break; } GUIUtil.Toggle(new Rect((FullScreenRect.width - 30f) / 2f + 25f, 17f, 28f, 21f), Screen.fullScreen, GUIContent.none, "ScreenDongleFullScreen"); GUIUtil.GUIEnableOverride(gUIEnabled3); GUI.color = Color.white; GUI.EndGroup(); gUIEnabled3 = GUIUtil.GUIEnabled; GUIUtil.GUIEnableOverride(mSetInputIndex == -1 && Application.loadedLevelName == "GameHome"); switch (GUIUtil.Button(new Rect(20f, height - 48f, 120f, 38f), "BOOT CAMP", "ModalButton")) { case GUIUtil.GUIState.Hover: case GUIUtil.GUIState.Active: if (Event.current.type == EventType.Repaint) { curhover = "BOOT CAMP"; if (lastHover != curhover) { GUIUtil.PlayGUISound(GUIUtil.GUISoundClips.TT_Global_Button_Over); } } break; case GUIUtil.GUIState.Click: { GUIUtil.PlayGUISound(GUIUtil.GUISoundClips.TT_Global_Button_Press); bDrawing = false; GameData.MyTutorialStep = 0; GameObject gameObject = GameObject.Find("homeGUI"); if (gameObject != null) { GameHome gameHome = gameObject.GetComponent("GameHome") as GameHome; if (gameHome != null) { gameHome.CheckTutorial(bOverride: true); } } break; } } GUIUtil.GUIEnableOverride(gUIEnabled3); switch (GUIUtil.Button(new Rect(width - 140f, height - 48f, 120f, 38f), "CLOSE", "ModalButton")) { case GUIUtil.GUIState.Hover: case GUIUtil.GUIState.Active: if (Event.current.type == EventType.Repaint) { curhover = "CLOSE"; if (lastHover != curhover) { GUIUtil.PlayGUISound(GUIUtil.GUISoundClips.TT_Global_Button_Over); } } break; case GUIUtil.GUIState.Click: GUIUtil.PlayGUISound(GUIUtil.GUISoundClips.TT_Global_Button_Press); FirstUse.DoAction(FirstUse.Frame.RequiredAction.Close_Options); bDrawing = false; mSetInputIndex = -1; break; } gUIEnabled3 = GUIUtil.GUIEnabled; GUIUtil.GUIEnableOverride(mSetInputIndex == -1 && (GameData.CurPlayState == GameData.PlayState.GAME_STARTED || GameData.CurPlayState == GameData.PlayState.GAME_IS_PLAYING)); switch (GUIUtil.Button(new Rect(width / 2f - 60f, height - 48f, 120f, 38f), (GameData.MyTutorialStep <= 0) ? "QUIT MATCH" : "SKIP TRAINING", "ModalButton")) { case GUIUtil.GUIState.Hover: case GUIUtil.GUIState.Active: if (Event.current.type == EventType.Repaint) { curhover = "QUIT MATCH"; if (lastHover != curhover) { GUIUtil.PlayGUISound(GUIUtil.GUISoundClips.TT_Global_Button_Over); } } break; case GUIUtil.GUIState.Click: { GUIUtil.PlayGUISound(GUIUtil.GUISoundClips.TT_Global_Button_Press); bDrawing = false; GameObject x = GameObject.Find("Game"); if (x != null) { GamePlay gamePlayScript = GamePlay.GetGamePlayScript(); if (gamePlayScript != null) { gamePlayScript.QuitGame(6); } } break; } } GUIUtil.GUIEnableOverride(gUIEnabled3); lastHover = curhover; }
private void OnGUI() { if (Event.current.type == EventType.KeyUp && Event.current.keyCode == KeyCode.Escape) { if (mSetInputIndex == -1) { bDrawing = !bDrawing; if (bDrawing) { FirstUse.DoAction(FirstUse.Frame.RequiredAction.Open_Options); } else { FirstUse.DoAction(FirstUse.Frame.RequiredAction.Close_Options); } } mSetInputIndex = -1; } if (bDrawing && FirstUse.mInstance != null && GameData.MyTutorialStep == 1 && FirstUse.mInstance.GetFrame().mAction != FirstUse.Frame.RequiredAction.Open_Options && FirstUse.mInstance.GetFrame().mAction != FirstUse.Frame.RequiredAction.Close_Options) { Debug.Log(FirstUse.mInstance.mCurrentFrame + " " + FirstUse.mInstance.GetFrame().mAction); bDrawing = false; } GUI.depth = 0; if (bDrawing) { GamePlay.mPauseScreenActive = true; Screen.showCursor = true; GUIUtil.OnDrawWindow(); GUI.Window(1500, new Rect(((float)Screen.width - width) / 2f, ((float)Screen.height - height) / 2f, width, height), DoWindow, GUIContent.none, mSharedSkin.window); } else { GamePlay.mPauseScreenActive = false; } Vector2 point = Input.mousePosition; point.y = (float)Screen.height - point.y; if (point.x > (float)Screen.width || point.x < 0f || point.y > (float)Screen.height || point.y < 0f) { Screen.showCursor = true; bDrawCursor = false; } else { Screen.showCursor = false; } if (bDrawing && new Rect(((float)Screen.width - width) / 2f, ((float)Screen.height - height) / 2f, width, height).Contains(point)) { bDrawCursor = true; } if (GUIUtil.Tooltip != string.Empty) { Vector2 vector = mSharedSkin.GetStyle("ToolTip").CalcSize(new GUIContent(GUIUtil.Tooltip)); vector.x = Mathf.Min(vector.x, 200f); vector.y = mSharedSkin.GetStyle("ToolTip").CalcHeight(new GUIContent(GUIUtil.Tooltip), vector.x); Rect position = new Rect(new Rect(point.x + 25f, point.y, vector.x, vector.y)); if (point.x + position.width + 30f > (float)Screen.width) { position.x -= vector.x + 50f; } if (point.y + position.height + 5f > (float)Screen.height) { position.y = (float)Screen.height - (vector.y + 5f); } GUI.Box(position, GUIUtil.Tooltip, mSharedSkin.GetStyle("ToolTip")); GUIUtil.Tooltip = string.Empty; } if (bAppFocus) { if (bDrawCursor) { GUI.DrawTexture(new Rect(point.x, point.y, mCursorTexture.width, mCursorTexture.height), mCursorTexture); } } else { Screen.showCursor = true; } }