public void SetUpSteps() { AddStep("setup dependencies", () => { performer.Reset(); notificationOverlay.Reset(); performer.Setup(g => g.PerformFromScreen(It.IsAny <Action <IScreen> >(), It.IsAny <IEnumerable <Type> >())) .Callback((Action <IScreen> action, IEnumerable <Type> types) => action(null)); notificationOverlay.Setup(n => n.Post(It.IsAny <Notification>())) .Callback((Notification n) => lastNotification = n); }); AddStep("add overlay", () => { Child = overlay = new FirstRunSetupOverlay { State = { Value = Visibility.Visible } }; }); }
public void TestDoesntOpenOnSecondRun() { AddStep("set first run", () => LocalConfig.SetValue(OsuSetting.ShowFirstRunSetup, true)); AddUntilStep("step through", () => { if (overlay.CurrentScreen?.IsLoaded != false) { overlay.NextButton.TriggerClick(); } return(overlay.State.Value == Visibility.Hidden); }); AddAssert("first run false", () => !LocalConfig.Get <bool>(OsuSetting.ShowFirstRunSetup)); AddStep("add overlay", () => { Child = overlay = new FirstRunSetupOverlay(); }); AddWaitStep("wait some", 5); AddAssert("overlay didn't show", () => overlay.State.Value == Visibility.Hidden); }