Inheritance: InputHandler
Example #1
0
 public void Start()
 {
     movement = gameObject.GetComponent<PlayerMovement>();
     myPlayerName = playername;
     movement.playerModel(activeChar);
     firingHandler = gameObject.GetComponent<FiringHandler>();
     firingHandler.playerModel(activeChar);
     if (Network.isServer)
     {
         playerNames = new string[Server.numberOfPlayers() + 1];
         networkView.RPC("instantiatePlayerNames", RPCMode.AllBuffered, Server.numberOfPlayers() + 1);
         playerFlags = new string[Server.numberOfPlayers() + 1];
         networkView.RPC("instantiatePlayerFlags", RPCMode.AllBuffered, Server.numberOfPlayers() + 1);
     }
 }
Example #2
0
    public void Start()
    {
        if (Application.loadedLevelName == "OnlineClient")
            onlineClient = GameObject.Find("Client Scripts").GetComponent<OnlineClient>();
        else if (Application.loadedLevelName == "server")
            server = GameObject.Find("Network").GetComponent<Server>();

        playerManager = gameObject.GetComponent<PlayerManager>();
        firingHandler = GetComponent<FiringHandler>();
        camtoggle = false;
        rottoggle = true;
    }