private static void CreateDefaultFireAdmin(IServiceProvider serviceProvider) { var firemanRepository = serviceProvider.GetService <IFiremanRepository>(); var citizenRepository = serviceProvider.GetService <ICitizenRepository>(); var firecitizen = citizenRepository.GetByName("FireAdmin"); if (firecitizen == null) { firecitizen = new Citizen() { Name = "FireAdmin", Password = "******", Age = 40 }; citizenRepository.Save(firecitizen); var fireadmin = new Fireman() { Role = FireWorkerRole.Fireadmin, WorkExperYears = 10, CitizenId = firecitizen.Id, Citizen = firecitizen }; firemanRepository.Save(fireadmin); } }
/// <summary> /// FiremanForm /// </summary> /// <param name="firemanData">zmienna typu Fireman</param> /// <remarks>przeciazony konstruktor klasy</remarks> public FiremanForm(Fireman firemanData) { this.data = firemanData; InitializeComponent(); this.firemanBindingSource.DataSource = data; }
public GamePlayer(String username, String password, PlayerStatus status, Fireman gameChar) { this.username = username; this.password = password; this.status = status; this.gameChar = gameChar; }
public TileMap(TileType[] tileTypes, GameManager gm, Fireman selectedUnit, Engine enG, Ambulance amB, int loadGame) { this.tileTypes = tileTypes; this.gm = gm; this.selectedUnit = selectedUnit; this.engine = enG; this.ambulance = amB; StartTileMap(loadGame); }
private void buttonEdytuj_Click(object sender, EventArgs e) { foreach (DataGridViewRow row in this.dataGridView1.SelectedRows) { Fireman fireman = row.DataBoundItem as Fireman; if (fireman != null) { FiremanForm firemanForm = new FiremanForm(fireman); firemanForm.MdiParent = this.ParentForm; firemanForm.Show(); } } }
private void Start() { // get the components on the object we need ( should not be null due to require component so no need to check ) agent = GetComponentInChildren <UnityEngine.AI.NavMeshAgent>(); character = GetComponent <ThirdPersonCharacter>(); agent.updateRotation = updateRotation; agent.updatePosition = true; alarms = GameObject.FindObjectOfType <Alarms>().GetComponent <Alarms>(); fireman = GetComponent <Fireman>(); //avoidance priority set random 0 - 99 agent.avoidancePriority = Random.Range(0, 99); }
private static void CreateDefaultFiremen(IServiceProvider serviceProvider) { var firemanTeamRepository = serviceProvider.GetService <IFiremanTeamRepository>(); var firemanRepository = serviceProvider.GetService <IFiremanRepository>(); var citizenRepository = serviceProvider.GetService <ICitizenRepository>(); var firemen = firemanRepository.GetAll().Any(); List <string> citizens = new List <string>() { "Martin", "Marvin", "Matt", "Maximilian", "Michael", "Miles", "Murray", "Myron", "Nate", "Nathan", "Neil", "Nicholas", "Nicolas", "Norman", "Oliver", "Oscar", "Osric", "Owen", "Patrick", "Paul", "Peleg", "Philip", "Phillipps", "Raymond", "Reginald" }; List <string> teamnames = new List <string>() { "UtopiaHeros", "Titanium", "FireUtopia", "WaterTeam", "HopeTeam", "PowerTeam" }; List <int> wey = new List <int>() { 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 3, 1, 2, 3, 1, 2, 3, 1, 2, 3, 1, 2, 3, 2 }; if (!firemen) { for (int i = 0; i < citizens.Count - 1; i++) { var citizen = citizenRepository.GetByName(citizens[i]); var team = firemanTeamRepository.GetByName(teamnames[i % 6]); Fireman fireman = new Fireman() { Role = FireWorkerRole.FiremanWorker, WorkExperYears = wey[i], Citizen = citizen, CitizenId = citizen.Id, FiremanTeam = team }; firemanRepository.Save(fireman); } var citizen1 = citizenRepository.GetByName(citizens[citizens.Count - 1]); Fireman firemanTruckSpecialist = new Fireman() { Role = FireWorkerRole.FireTruckSpecialist, WorkExperYears = wey[citizens.Count - 1], Citizen = citizen1, CitizenId = citizen1.Id, }; firemanRepository.Save(firemanTruckSpecialist); } }
private void Activate() { switch (type.ToString()) { case "SlowMotion": Time.timeScale = 0.5f; break; case "BiggerPlatform": Fireman.GetInstance().ChangeScale(1.5f); break; case "Mattress": InstancedMattress = Instantiate(Mattress); break; } }
public void SaveFireman() { Fireman f1 = new Fireman { Nazwisko = "Kuc", KursPodstawowy = true }; Fireman f2 = new Fireman { Nazwisko = "Filipiak", KursPodstawowy = false }; DataContext.AddOrEditFiremans(f1); DataContext.AddOrEditFiremans(f2); Assert.AreEqual(DataContext.GetFiremanList().Count(), 2); Assert.AreEqual(DataContext.GetFiremanList()[0], f1); Assert.AreEqual(DataContext.GetFiremanList()[1], f2); Assert.AreEqual(DataContext.GetFiremanList()[0].KursPodstawowy, true); Assert.AreEqual(DataContext.GetFiremanList()[1].KursPodstawowy, false); }
private void OnTriggerEnter2D(Collider2D collision) { if (state == State.Playing) { if (collision.tag == "Player") { if (type != Type.Obstacle) { Level.GetInstance().ApplyPowerUp(type.ToString()); Destroy(gameObject); } else { Fireman.GetInstance().HurtFireman(); Destroy(gameObject); } } else if (collision.tag == "Ground") { Destroy(gameObject); } } }
private void Jump(bool hitFireman) { if (hitFireman) { float positionDiff = transform.position.x - Fireman.GetInstance().GetPosition().x; float xSize = transform.localScale.x * 0.8f; if (positionDiff <= xSize && positionDiff >= -xSize) { rb.velocity = new Vector2(Mathf.Abs(rb.velocity.x), -rb.velocity.y); } else if (positionDiff > xSize) { rb.velocity = new Vector2(Mathf.Abs(rb.velocity.x) * -0.9f, -rb.velocity.y); } else { rb.velocity = new Vector2(Mathf.Abs(rb.velocity.x) * 1.1f, -rb.velocity.y); } } else { rb.velocity = new Vector2(Mathf.Abs(rb.velocity.x), -rb.velocity.y); } }
/// <summary> /// AddOrEditFiremans /// </summary> /// <param name="value">strazak</param> /// <returns>wartosc true</returns> /// <remarks> /// Metoda dodaje nowego lub edytuje juz istniejacego strazaka /// </remarks> public static bool AddOrEditFiremans(Fireman value) { if (value.FiremanId == 0) { value.FiremanId = GetFiremanList().Count() > 0 ?GetFiremanList().Max(x => x.FiremanId) + 1 : 1; context.Firemans.Add(value); } else { Fireman fireman = GetFiremanList().FirstOrDefault(x => x.FiremanId == value.FiremanId); if (fireman != null) { fireman.Nazwisko = value.Nazwisko; fireman.KursPodstawowy = value.KursPodstawowy; fireman.KursTechniczny = value.KursTechniczny; fireman.KursDowodcy = value.KursDowodcy; fireman.KursPilarza = value.KursPilarza; fireman.KPP = value.KPP; fireman.PrawoJazdyC = value.PrawoJazdyC; } } context.SaveChanges(); return(true); }
//Checks if the timer is finished and if so cancels it's effect and returns true public bool UpdateTimer(float deltaTime) { timer -= deltaTime; if (timer < 0) { switch (type.ToString()) { case "SlowMotion": Time.timeScale = 1f; return(true); case "BiggerPlatform": Fireman.GetInstance().ChangeScale(1f); return(true); case "Mattress": InstancedMattress.gameObject.GetComponent <Animator>().SetTrigger("Popped"); Destroy(InstancedMattress.gameObject, 2f); return(true); } } return(false); }
private void Awake() { instance = this; }