Example #1
0
        public static Fireball GetFireBall()
        {
            Dictionary <AnimationKey, Animation> animations = new Dictionary <AnimationKey, Animation>();
            Animation animation = new Animation(3, 32, 32, 0, 0);

            animations.Add(AnimationKey.Down, animation);
            animation = new Animation(3, 32, 32, 0, 32);
            animations.Add(AnimationKey.Left, animation);
            animation = new Animation(3, 32, 32, 0, 64);
            animations.Add(AnimationKey.Right, animation);
            animation = new Animation(3, 32, 32, 0, 96);
            animations.Add(AnimationKey.Up, animation);
            Fireball fireBall = new Fireball(SceneGraph, FireBallTexture, animations);

            fireBall.SetCollisionSize(32, 32);

            return(fireBall);
        }
Example #2
0
        public static Fireball GetFireBall()
        {
            Dictionary<AnimationKey, Animation> animations = new Dictionary<AnimationKey, Animation>();
            Animation animation = new Animation(3, 32, 32, 0, 0);
            animations.Add(AnimationKey.Down, animation);
            animation = new Animation(3, 32, 32, 0, 32);
            animations.Add(AnimationKey.Left, animation);
            animation = new Animation(3, 32, 32, 0, 64);
            animations.Add(AnimationKey.Right, animation);
            animation = new Animation(3, 32, 32, 0, 96);
            animations.Add(AnimationKey.Up, animation);
            Fireball fireBall = new Fireball(SceneGraph, FireBallTexture, animations);
            fireBall.SetCollisionSize(32, 32);

            return fireBall;
        }