public bool IsWood() { if (WoodValueFloat - FireValueFloat > MinIgnoreElementValue) { return(true); } return(WoodValueFloat > 0 && FireValueFloat.Equals(0f)); }
public bool IsBaseElement() { //return FireValue == 0 && WoodValue == 0; return(FireValueFloat.Equals(0f) && WoodValueFloat.Equals(0f)); }