private void SetNone() { fireSize = FireSizeType.NONE; small.SetActive(false); midium.SetActive(false); big.SetActive(false); }
private void SetSmall() { _audioSource.volume = 0.1f; fireSize = FireSizeType.SMALL; small.SetActive(true); midium.SetActive(false); big.SetActive(false); }
private void SetBig() { _audioSource.volume = 0.5f; fireSize = FireSizeType.BIG; small.SetActive(false); midium.SetActive(false); big.SetActive(true); }
private void SetMidium() { _audioSource.volume = 0.3f; fireSize = FireSizeType.MIDIUM; small.SetActive(false); midium.SetActive(true); big.SetActive(false); }