public override void Initialize(GameObject obj) { fireRayCastWeapon = obj.GetComponent <FireRayCastWeapon>(); fireRayCastWeapon.Damage = Damage; fireRayCastWeapon.Range = Range; CurrentMagazineRemainder = MagazineSize; Fired = false; }
public override void Initialize(GameObject obj) { fireRayCastWeapon = obj.GetComponent <FireRayCastWeapon>(); fireRayCastWeapon.Damage = Damage; fireRayCastWeapon.Range = Range; CurrentMagazineRemainder = MagazineSize; Fired = false; }