// Use this for initialization void Awake() { nvAgent = this.gameObject.GetComponent <UnityEngine.AI.NavMeshAgent>(); playerTr = GameObject.FindWithTag("Player").GetComponent <Transform>(); tr = this.gameObject.GetComponent <Transform>(); fireCtrl = this.gameObject.GetComponent <FireCtrl>(); }
private void Awake() { player = GameManager.instance.player; firectrl = player.GetComponent <FireCtrl>(); hpMax = player.HP; bulletMax = firectrl.maxBullet; }
private void Awake() { fireCtrl = GetComponent <FireCtrl>(); playerTr = GetComponent <Transform>(); anim = GetComponent <Animation>(); playerRigid = GetComponent <Rigidbody>(); }
// Use this for initialization void Start() { //init new prefs restart PlayerPrefs.SetInt("mon1", 0); PlayerPrefs.SetInt("mon2", 0); PlayerPrefs.SetInt("level", 0); PlayerPrefs.SetInt("skill1_lv", 0); PlayerPrefs.SetInt("skill2_lv", 0); PlayerPrefs.SetInt("skill_point_left", 10); //end tr = GetComponent <Transform> (); _gameMgr = GameObject.Find("GameManager").GetComponent <GameMgr> (); _fireCtrl = GetComponent <FireCtrl> (); _animation = GetComponentInChildren <Animation> (); _animation.clip = anim.idle; _animation.Play(); _mainCamera = GameObject.Find("Main Camera"); normalSpeed = 7.0f; dashSpeed = 20.0f; shootSpeed = 3.0f; moveSpeed = 7.0f; rotSpeed = 100.0f; }
void Start() { tr = GetComponent <Transform>(); ctrl = GetComponent <FireCtrl>(); //Animation 컴포넌트를 변수에 할당 anim = GetComponentInChildren <Animation>(); rb = GetComponent <Rigidbody>(); //Animation 컴포넌트의 애니메이션 클립을 지정하고 실행 anim.clip = playerAnim.idle; anim.Play(); jumpCount = 0; maxStamina = stamina; }
void Start() { fireC = GetComponent <FireCtrl>(); tr = GetComponent <Transform>(); //Animation 컴포넌트 변수 할당 anim = GetComponent <Animation>(); //Animation 컴포넌트의 애니메이션 클립 지정 실행 anim.clip = playerAnim.idle; anim.Play(); moveSpeed = GameManager.instance.gameData.speed; MSpeedText = CanvasManager.instance.Speed; }
void Start() { // 이동, 수리, 식사 등 상태에 관한 초기화입니다 this.step = STEP.NONE; // 현재 상태 초기화 this.next_step = STEP.NONE; // 다음 상태 초기화 // 수집 행동을 위해 ItemRoot 스크립트를 가져옵니다. this.item_root = GameObject.Find("GameRoot").GetComponent <ItemRoot>(); this.guistyle.fontSize = 16; this.skill_root = GameObject.Find("GameRoot").GetComponent <SkillRoot>(); this.carried_skill = skill_root.Skill_list[0]; // 스킬 설정 inventory.ItemUsed += Inventory_ItemUsed; inventory.ItemRemoved += Inventory_ItemRemoved; //fireCtrl가져온거 fireCtrl = GameObject.FindGameObjectWithTag("Enemy").GetComponent <FireCtrl>(); }
private void Start() { InitializeWeapon(); firectrl = GetComponentInParent <FireCtrl>(); }
private void Start() { playerTr = GetComponent <Transform>(); fireCtrl = this.transform.root.GetComponent <FireCtrl>(); flameGunDamage = this.GetComponentInParent <Gun>()._bulletDamage; }
// Use this for initialization void Start() { originalPosition = transform.localPosition; firectrl = GetComponentInParent <FireCtrl>(); }
public virtual void Awake() { animator = GetComponent <Animator>(); dmgCheck = GetComponent <CapsuleCollider2D>(); fireCtrl = GetComponent <FireCtrl>(); }
// Use this for initialization void Start() { fireCtrl = GameObject.Find("Player").GetComponent <FireCtrl> (); startTime = GameObject.Find("GameManager").GetComponent <GameMgr>().startTime; //skill1_text.text = "0"; }