public void Update()
        {
            if (AudioSource == null)
            {
                return;
            }

            if (AudioSource.isPlaying && !_startedPlaying)
            {
                _startedPlaying = true;
            }

            if (_startedPlaying && !AudioSource.isPlaying && !AudioSource.loop)
            {
                FinishedPlaying.InvokeSafe(this);
                _startedPlaying = false;
            }
        }