public void StopErercise(FinishStates state) { music.Stop(); switch (state) { case FinishStates.None: break; case FinishStates.Canceled: sceneManager.LoadScene("MainMenu"); break; case FinishStates.Finished: sceneManager.LoadScene("Finished"); break; } }
public virtual void Reset() { FinishedState = FinishStates.FAILED; IsFinished = false; }
public void DesireFinished(Trigger desire, FinishStates result) { GenerateDesireStateEvent(desire.GetLiteral(), desire.GetTEType(), DesireStates.finished, result.ToString()); }