void Start() {

        FinishArea = FindObjectOfType<FinishArea>();
        plMotor = FindObjectOfType<PlayerMotor>();

        SpawnPlayer();

    }
Example #2
0
 public virtual void HandleCollide(Collider collider, ControllerColliderHit hit)
 {
     if (collider)
     {
         IPoolable obj = collider.GetComponent(typeof(IPoolable)) as IPoolable;
         if (obj != null)
         {
             if (obj is DestroyableObstcle)
             {
                 HandeleCollide(obj as DestroyableObstcle);
             }
             if (obj is PlaceForObstacle)
             {
                 HandeleCollide(obj as PlaceForObstacle, hit);
             }
             if (obj is Rope)
             {
                 HandeleCollide(obj as Rope);
             }
             if (obj is PlaceForDangerZone)
             {
                 HandeleCollide(obj as PlaceForDangerZone);
             }
             if (obj is EnemyAbstract)
             {
                 HandeleCollide(obj as EnemyAbstract, hit);
             }
             if (obj is Bonus)
             {
                 HandeleCollide(obj as Bonus);
             }
         }
         else
         {
             HealthDecrementer health = collider.GetComponent <HealthDecrementer>();
             if (health is HealthDecrementer)
             {
                 if ((health as HealthDecrementer).active)
                 {
                     controller.life.DecreaseHP();
                 }
             }
             FinishArea finish = collider.GetComponent <FinishArea>();
             if (finish != null)
             {
                 Finish(finish);
             }
         }
     }
 }
Example #3
0
 protected virtual void Finish(FinishArea finish)
 {
     controller.SetState(new FinishState(controller));
 }