public void Disconnect() { Connected = false; Filters.Clear(); _filterwheel?.Dispose(); _filterwheel = null; }
static void Main(string[] args) { string progID; Util U = new Util(); #region Focuser Console.WriteLine("\r\nFocuser:"******"ASCOM.Simulator.Focuser"); // Pre-select simulator (typ.) if (progID != "") { Focuser F = new Focuser(progID); F.Link = true; Console.WriteLine(" Connected to " + progID); Console.WriteLine(" Current position is " + F.Position); int nfp = (int)(0.7 * F.Position); Console.Write(" Moving to " + nfp); F.Move(nfp); while (F.IsMoving) { Console.Write("."); U.WaitForMilliseconds(333); } Console.WriteLine("\r\n Move complete. New position is " + F.Position.ToString()); F.Link = false; F.Dispose(); // Release this now, not at exit (typ.) } #endregion #region FilterWheel Console.WriteLine("\r\nFilterWheel:"); progID = FilterWheel.Choose("ASCOM.Simulator.FilterWheel"); if (progID != "") { FilterWheel fw = new FilterWheel(progID); fw.Connected = true; Console.WriteLine(" Position = " + fw.Position); string[] names = fw.Names; Console.WriteLine(" There are " + names.Length + " filters:\r\n "); for (int i = 0; i < names.Length; i++) { Console.Write(names[i] + " "); } Console.WriteLine(""); fw.Connected = false; fw.Dispose(); } #endregion #region Rotator Console.WriteLine("\r\nRotator:"); progID = Rotator.Choose("ASCOM.Simulator.Rotator"); if (progID != "") { Rotator R = new Rotator(progID); R.Connected = true; Console.WriteLine(" Position = " + R.Position); float np = R.Position + 60; if (np >= 360) { np -= 360; } Console.Write(" Rotating to " + np.ToString("0")); R.MoveAbsolute(np); while (R.IsMoving) { Console.Write("."); U.WaitForMilliseconds(300); } Console.WriteLine("\r\n Rotation complete."); R.Connected = false; R.Dispose(); } #endregion #region Dome /* * Console.WriteLine("\r\nDome:"); * progID = Dome.Choose("ASCOM.Simulator.Dome"); * if (progID != "") * { * Dome D = new Dome(progID); * D.Connected = true; * Console.WriteLine(" Description = " + D.Description); * Console.WriteLine(" Name = " + D.Name); * if (D.CanSetAzimuth) * { * Console.WriteLine(" This is a rotatable dome"); * Console.WriteLine(" Current slit azimuth = " + D.Azimuth.ToString("0.0")); * double z = D.Azimuth + 60; * if (z >= 360) z -= 360; * D.SlewToAzimuth(z); * Console.Write(" Rotating to azimuth " + z.ToString("0")); * while (D.Slewing) * { * Console.Write("."); * U.WaitForMilliseconds(300); * } * Console.WriteLine("\r\n Rotation complete."); * } * if (D.CanSetShutter) * { * if (D.CanSetAzimuth) * Console.WriteLine(" This dome has a controllable shutter"); * else * Console.WriteLine(" This is a roll-off roof"); * Console.WriteLine(" It is currently " + D.ShutterStatus.ToString()); * switch (D.ShutterStatus) * { * case ShutterState.shutterClosed: * Console.Write(" Opening"); * D.OpenShutter(); * while (D.ShutterStatus != ShutterState.shutterOpen && * D.ShutterStatus != ShutterState.shutterError) * { * Console.Write("."); * U.WaitForMilliseconds(300); * } * Console.WriteLine("\r\n It is now " + D.ShutterStatus.ToString()); * break; * case ShutterState.shutterOpen: * Console.Write(" Closing"); * D.CloseShutter(); * while (D.ShutterStatus != ShutterState.shutterClosed && * D.ShutterStatus != ShutterState.shutterError) * { * Console.Write("."); * U.WaitForMilliseconds(300); * } * Console.WriteLine("\r\n It is now " + D.ShutterStatus.ToString()); * break; * case ShutterState.shutterError: * Console.WriteLine(" ** cannot do anything right now **"); * break; * default: * Console.WriteLine(" ** it's moving so can't do anythjing else now **"); * break; * } * } * D.Connected = false; * D.Dispose(); * } */ #endregion #region Telescope /* * Console.WriteLine("\r\nTelescope:"); * progID = Telescope.Choose("ASCOM.Simulator.Telescope"); * if (progID != "") * { * Telescope T = new Telescope(progID); * T.Connected = true; * Console.WriteLine(" Connected to " + progID); * Console.WriteLine(" Current LST = " + U.HoursToHMS(T.SiderealTime)); * Console.WriteLine(" Current RA = " + U.HoursToHMS(T.RightAscension)); * Console.WriteLine(" Current DEC = " + U.DegreesToDMS(T.Declination)); * Console.WriteLine(" CanSetTracking = " + T.CanSetTracking); * if (T.CanSetTracking) * { * Console.WriteLine(" Turning Tracking off..."); * T.Tracking = false; * Console.WriteLine(" Tracking is now " + (T.Tracking ? "on" : "off") + "."); * Console.WriteLine(" Wait 5 seconds..."); * U.WaitForMilliseconds(5000); * Console.WriteLine(" Turning Tracking back on..."); * T.Tracking = true; * } * Console.WriteLine(" Latitude = " + U.DegreesToDMS(T.SiteLatitude)); * Console.WriteLine(" Longitude = " + U.DegreesToDMS(T.SiteLongitude)); * Console.Write(" Slewing to point 1"); * T.SlewToCoordinatesAsync(T.SiderealTime - 2, (T.SiteLatitude > 0 ? +55 : -55)); * while (T.Slewing) * { * Console.Write("."); * U.WaitForMilliseconds(300); * } * Console.WriteLine("\r\n Slew complete."); * Console.Write(" Slewing to point 2"); * T.SlewToCoordinatesAsync(T.SiderealTime + 2, (T.SiteLatitude > 0 ? +35 : -35)); * while (T.Slewing) * { * Console.Write("."); * U.WaitForMilliseconds(300); * } * Console.WriteLine("\r\n Slew complete."); * IAxisRates AxR = T.AxisRates(TelescopeAxes.axisPrimary); * Console.WriteLine(" " + AxR.Count + " rates"); * if (AxR.Count == 0) * Console.WriteLine(" Empty AxisRates"); * else * foreach (IRate r in AxR) * Console.WriteLine(" Max=" + r.Maximum + " Min=" + r.Minimum); * ITrackingRates TrR = T.TrackingRates; * if (TrR.Count == 0) * Console.WriteLine(" Empty TrackingRates!"); * else * foreach (DriveRates dr in TrR) * Console.WriteLine(" DriveRate=" + dr); * T.Connected = false; * T.Dispose(); * } */ #endregion #region Camera /* * Console.WriteLine("\r\nCamera:"); * progID = Camera.Choose("ASCOM.Simulator.Camera"); * if (progID != "") * { * Camera C = new Camera(progID); * C.Connected = true; * Console.WriteLine(" Connected to " + progID); * Console.WriteLine(" Description = " + C.Description); * Console.WriteLine(" Pixel size = " + C.PixelSizeX + " * " + C.PixelSizeY); * Console.WriteLine(" Camera size = " + C.CameraXSize + " * " + C.CameraYSize); * Console.WriteLine(" Max Bin = " + C.MaxBinX + " * " + C.MaxBinY); * Console.WriteLine(" Bin = " + C.BinX + " * " + C.BinY); * Console.WriteLine(" MaxADU = " + C.MaxADU); * Console.WriteLine(" CameraState = " + C.CameraState.ToString()); * Console.WriteLine(" CanAbortExposure = " + C.CanAbortExposure); * Console.WriteLine(" CanAsymmetricBin = " + C.CanAsymmetricBin); * Console.WriteLine(" CanGetCoolerPower = " + C.CanGetCoolerPower); * Console.WriteLine(" CanPulseGuide = " + C.CanPulseGuide); * Console.WriteLine(" CanSetCCDTemperature = " + C.CanSetCCDTemperature); * Console.WriteLine(" CanStopExposure = " + C.CanStopExposure); * Console.WriteLine(" CCDTemperature = " + C.CCDTemperature); * if (C.CanGetCoolerPower) * Console.WriteLine(" CoolerPower = " + C.CoolerPower); * Console.WriteLine(" ElectronsPerADU = " + C.ElectronsPerADU); * Console.WriteLine(" FullWellCapacity = " + C.FullWellCapacity); * Console.WriteLine(" HasShutter = " + C.HasShutter); * Console.WriteLine(" HeatSinkTemperature = " + C.HeatSinkTemperature); * if (C.CanPulseGuide) * Console.WriteLine(" IsPulseGuiding = " + C.IsPulseGuiding); * Console.Write(" Take 15 second image"); * C.StartExposure(15.0, true); * while (!C.ImageReady) * { * Console.Write("."); * U.WaitForMilliseconds(300); * } * Console.WriteLine("\r\n Exposure complete, ready for download."); * Console.WriteLine(" CameraState = " + C.CameraState.ToString()); * Console.WriteLine(" LastExposureDuration = " + C.LastExposureDuration); * Console.WriteLine(" LastExposureStartTime = " + C.LastExposureStartTime); * int[,] imgArray = (int[,])C.ImageArray; * Console.WriteLine(" Array is " + (imgArray.GetUpperBound(0) + 1) + " by " + (imgArray.GetUpperBound(1) + 1)); * C.Connected = false; * C.Dispose(); * } */ #endregion Console.Write("\r\nPress enter to quit..."); Console.ReadLine(); }
public void Dispose() { _filterwheel.Dispose(); }