Example #1
0
    void Update()
    {
        life += Time.deltaTime;

        polygon.UpdateSize(size * (float)Math.Log10(1.0 + life * speed));
        polygon.UpdateAlpha((1 - life / maxLife) * initialAlpha);

        if (life >= maxLife)
        {
            Destroy(gameObject);
        }
    }
Example #2
0
    void Update()
    {
        life += Time.deltaTime;

        var remainingLifeRatio = (maxLife - life) / maxLife;

        polygon.UpdateSize(initialSize * (0.2f + 0.8f * remainingLifeRatio));
        polygon.UpdateAlpha(remainingLifeRatio);

        if (life >= maxLife)
        {
            Destroy(gameObject);
        }
    }
Example #3
0
 void Start()
 {
     polygon = GetComponent <FilledPolygon>();
     polygon.UpdateSize(initialSize);
 }
Example #4
0
 void Awake()
 {
     polygon = GetComponent <FilledPolygon>();
     polygon.UpdateSize(0.0f);
     polygon.UpdateAlpha(initialAlpha);
 }