public void CheckUndoWallTest() { GameNS.Game game = new Game(null); game.Load(wallleveltest); game.MakeMap(); game.Move(Direction.Down); game.Move(Direction.Up); MapItem expectedPlayerPosition = game.Map.Items[17]; FilerNS.Parts ExpectedEmpty = FilerNS.Parts.Empty; FilerNS.Parts ExpectedWall = FilerNS.Parts.Wall; game.Undo(); MapItem real = game.FindPlayer(); FilerNS.Parts RealEmpty = game.WhatsAt(2, 2); FilerNS.Parts RealWall = game.WhatsAt(1, 2); Assert.AreEqual(expectedPlayerPosition, real, "didnt undo correctly"); Assert.AreEqual(ExpectedEmpty, RealEmpty, "Old Player Pos didnt update to Empty"); Assert.AreEqual(ExpectedWall, RealWall, "Goal moved"); }
public void WhatsAtReturnsEmpty() // if foreign character found return empty { GameNS.Game game = new Game(null); game.Load(WhatsAtEmptyTest); game.MakeMap(); FilerNS.Parts expected = FilerNS.Parts.Empty; FilerNS.Parts real = game.WhatsAt(0, 2); Assert.AreEqual(expected, real, "Wrong Part found"); }
public void WhatsAtWorks() // to see if the function works { GameNS.Game game = new Game(null); game.Load(leveltext); game.MakeMap(); FilerNS.Parts expected = FilerNS.Parts.Wall; FilerNS.Parts real = game.WhatsAt(0, 2); Assert.AreEqual(expected, real, "Wrong Part found"); }
public void MoveBoxOffGoal() // to move box off goal and up if above player { GameNS.Game game = new Game(null); game.Load(boxoffgoalleveltest); game.MakeMap(); game.Move(Direction.Up); FilerNS.Parts expectedBoxType = FilerNS.Parts.Block; //new location of BoxOnGoal MapItem expectedPlayerPosition = game.Map.Items[12]; //new location of Player FilerNS.Parts realBoxCheck = game.WhatsAt(1, 2); MapItem realPlayer = game.FindPlayer(); Assert.AreEqual(expectedBoxType, realBoxCheck, "BoxOnGoal didnt update correctly"); Assert.AreEqual(expectedPlayerPosition, realPlayer, "Player Didnt Update"); }
public void MoveBox() // to move box if beside player up { GameNS.Game game = new Game(null); game.Load(boxleveltest); game.MakeMap(); game.Move(Direction.Up); FilerNS.Parts expectedBoxType = FilerNS.Parts.Block; //new location of Box MapItem expectedPlayerPosition = game.Map.Items[7]; //new location of Player FilerNS.Parts realBoxCheck = game.WhatsAt(0, 2); MapItem realPlayer = game.FindPlayer(); Assert.AreEqual(expectedBoxType, realBoxCheck, "Box didnt update correctly"); Assert.AreEqual(expectedPlayerPosition, realPlayer, "Player Didnt Update"); }
public void CantMovePlayer() // if a wall or something in box way / cant move { GameNS.Game game = new Game(null); game.Load(wallleveltest); game.MakeMap(); game.Move(Direction.Up); FilerNS.Parts expectedWallType = FilerNS.Parts.Wall; //unchanged location of Wall! MapItem expectedPlayerPosition = game.Map.Items[12]; //new / unchanged location of Player FilerNS.Parts wallCheck = game.WhatsAt(1, 2); MapItem realPlayer = game.FindPlayer(); Assert.AreEqual(wallCheck, expectedWallType, "The Wall has changed"); Assert.AreEqual(expectedPlayerPosition, realPlayer, "Player Updated when it shouldnt"); }
public void MovePlayerOffGoal() // to move player off Goal and update that floor to goal (and //player from + to @) { GameNS.Game game = new Game(null); game.Load(playermoveoffgoalleveltest); game.MakeMap(); game.Move(Direction.Up); MapItem expectedPlayerPosition = game.Map.Items[7]; //new location of Player Off Goal FilerNS.Parts expectedPlayerSign = FilerNS.Parts.Player; MapItem real = game.FindPlayer(); FilerNS.Parts realPlayerSign = game.WhatsAt(1, 2); Assert.AreEqual(expectedPlayerPosition, real, "Player didnt move off Goal and update"); Assert.AreEqual(expectedPlayerSign, realPlayerSign, "Sign didnt Update"); }
public void CheckUndoWorksBoxRound2() // sometimes player has moved beside a box, but hasnt moved it. This will test if the player will not move that box back when undo is pressed { GameNS.Game game = new Game(null); game.Load(undoBoxR2); game.MakeMap(); game.Move(Direction.Up); //player now beside box game.Undo(); MapItem expectedPlayerPosition = game.Map.Items[17]; FilerNS.Parts ExpectedBox = FilerNS.Parts.Block; MapItem real = game.FindPlayer(); FilerNS.Parts RealBox = game.WhatsAt(1, 2); Assert.AreEqual(expectedPlayerPosition, real, "didnt undo correctly"); Assert.AreEqual(ExpectedBox, RealBox, "Box moved"); }
public void CantMovePlayerOutOfBounds() // if no wall box cant fall off map boundry { GameNS.Game game = new Game(null); game.Load(boundsleveltest); game.MakeMap(); game.Move(Direction.Up); game.Move(Direction.Up); game.Move(Direction.Up); MapItem expectedPlayerPosition = game.Map.Items[2]; //new location of Player Off Goal FilerNS.Parts expectedPlayerSign = FilerNS.Parts.Player; MapItem real = game.FindPlayer(); FilerNS.Parts realPlayerSign = game.WhatsAt(0, 2); Assert.AreEqual(expectedPlayerPosition, real, "Player didnt move correctly"); Assert.AreEqual(expectedPlayerSign, realPlayerSign, "Sign didnt Update"); }
public void CheckUndoWorksWithBoxAndPlayerOnGoal() { GameNS.Game game = new Game(null); game.Load(undoPlayerOnGoalleveltest); game.MakeMap(); game.Move(Direction.Up); //player now on goal box off goal game.Undo(); MapItem expectedPlayerPosition = game.Map.Items[17]; FilerNS.Parts ExpectedBox = FilerNS.Parts.BlockOnGoal; MapItem real = game.FindPlayer(); FilerNS.Parts RealBox = game.WhatsAt(2, 2); Assert.AreEqual(expectedPlayerPosition, real, "didnt undo correctly"); Assert.AreEqual(ExpectedBox, RealBox, "Box didnt move"); }
public void CheckUndoWorksWithPlayerOntoGoal() //test what happens when player moves back onto goal { GameNS.Game game = new Game(null); game.Load(playermoveoffgoalleveltest); game.MakeMap(); game.Move(Direction.Up);//creating move lis MapItem expectedPlayerPosition = game.Map.Items[12]; FilerNS.Parts ExpectedType = FilerNS.Parts.PlayerOnGoal; FilerNS.Parts ExpectedEmpty = FilerNS.Parts.Empty; game.Undo(); MapItem real = game.FindPlayer(); FilerNS.Parts RealEmpty = game.WhatsAt(1, 2); FilerNS.Parts RealType = game.WhatsAt(real.CordX, real.CordY); Assert.AreEqual(expectedPlayerPosition, real, "didnt undo correctly."); Assert.AreEqual(ExpectedEmpty, RealEmpty, "Old Player Pos didnt update to Empty"); Assert.AreEqual(ExpectedType, RealType, "Didnt Update Type"); }
public void CheckUndoWorksWithPlayerAndGoal() //need to find previous move, then move player in opposite direction { GameNS.Game game = new Game(null); game.Load(undoGoalTest); game.MakeMap(); game.Move(Direction.Up); //creating move list MapItem expectedPlayerPosition = game.Map.Items[17]; FilerNS.Parts ExpectedEmpty = FilerNS.Parts.Empty; FilerNS.Parts ExpectedGoal = FilerNS.Parts.Goal; game.Undo(); MapItem real = game.FindPlayer(); FilerNS.Parts RealEmpty = game.WhatsAt(2, 2); FilerNS.Parts RealGoal = game.WhatsAt(1, 2); Assert.AreEqual(expectedPlayerPosition, real, "didnt undo correctly"); Assert.AreEqual(ExpectedEmpty, RealEmpty, "Old Player Pos didnt update to Empty"); Assert.AreEqual(ExpectedGoal, RealGoal, "Goal moved"); }
public void CheckUndoWorksWithBoxOnGoalAndPlayerOnGoal() { //should output normal player, boxOnGoal and goal GameNS.Game game = new Game(null); game.Load(undoBoxGoalPlayerGoalLevelTest); game.MakeMap(); game.Move(Direction.Up); //creating move lis game.Undo(); MapItem expectedPlayerPosition = game.Map.Items[17]; FilerNS.Parts ExpectedBox = FilerNS.Parts.BlockOnGoal; FilerNS.Parts ExpectedGoal = FilerNS.Parts.Goal; MapItem real = game.FindPlayer(); FilerNS.Parts RealBox = game.WhatsAt(2, 2); FilerNS.Parts RealGoal = game.WhatsAt(1, 2); Assert.AreEqual(expectedPlayerPosition, real, "didnt undo correctly"); Assert.AreEqual(ExpectedBox, RealBox, "Box didnt move"); Assert.AreEqual(ExpectedGoal, RealGoal, "Box on Goal didnt update to Goal"); }